资源列表
pushsource
- 在SDKpushsource desktop filter的基础之上修改,捕获之后的流,功能:实现屏幕拼接融合功能-On the basis of the above SDKpushsource desktop filter changes, captured after the stream function: to achieve fusion splicing screen
zyusbcam
- VC6.0usb摄像头捕获 程序简单容易上手-VC6.0usb camera capture program is simple and easy to use
Game3D(s)
- vs2010开发出来的DriextX的一个天空盒-vs2010 developed DriextX of a sky box
DirectX+10+3D游戏编程入门
- DirectX+10+3D游戏编程入门 这本书的pdf版(pdf for DirectX+10+3D)
CEGUI-0.7.1
- CEGUI的最新版本,配合orge非常好用 新版本改了不少bug-CEGUI the latest version, with the orge very easy to use the new version changed a lot of bug
TextureSampling_TextureAdressing
- DirectX纹理采样、纹理寻址程序,相信对初学者会有帮助的-DirectX texture sampling, texture addressing procedures, I think it would be helpful for beginners
VRJ
- 使用VS2003+directx9.0c编写,实现初步示波器功能,可以打开数据文件(txt)格式,具有调整幅度、刻度、触发时间、触发电平等功能。data文件下为数据文件。-Use VS2003+directx9.0c prepared to achieve the initial oscilloscope function, you can open the data file (txt) format, with the adjustment of the amplitude, the sca
Doom3_master
- Doom3_mast源码完整工程, The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the 揹epth fail?method, a functionality commonly known as "Carmack s Reverse".-Doom3_master=========================
DirectxForMFC
- 使用MFC架构,嵌入DIRECTX,这是一个MFC的游戏框架,大家只需要直接在game类中写自已的游戏即可-Using the MFC framework, embedded DIRECTX, this is a game of MFC framework, we only need to write directly in the game class can own game
MyDirectX3D(triangle)
- Direct3D 旋转的三角形,带有详细的注释,3D学习的不错的例子。(VC开发)-Direct3D rotating triangle, with detailed notes, 3D learning a good example. (VC development)
Font_2D
- 基于Direct3d9.0,对二维字体的简单绘制。-Based on Direct3d9. 0 。The drawing of the 2D font.
ppt
- 这是一本书 有关于direct3d编程方面的 值得一看(it's a book about direct3d)