资源列表
lianliankan
- hge的一个游戏例子,资源和源码都包含在里面,可以直接在2008下编译,如果提示缺少windows.h,请安装windowsSDK,资源包里我也附带了一个windows.h-hge a game examples, resources and source code are included in the inside, can be directly compiled in 2008 under if the prompt is missing windows.h please install
Matrices
- 使用vs2010和dx SDK做的旋转木箱。-VS2010 and DX SDK do spin the crate.
FMOD
- Fmod是DirectX中支持的进行音频播放的插件,使用非常方便
MyDirectX3D(6)
- Direct3D 圆锥的画法,带有详细的注释,DirecntX学习的不错的例子。(VC开发)-Direct3D cone of the painting, with detailed notes, DirecntX good example of learning. (VC development)
VideoRenderLib
- simple drawing library-simple drawing library
SolarSystem
- 利用DirectX实现太阳系,包含天空盒、摄像机、漫游、模型导入绘制以及灯光。-Use DirectX to achieve the solar system, including the sky boxes, cameras, roaming, model import rendering and lighting.
Direct3D
- Direct3D 飞机纹理贴图,带有详细的注释,很好的DirectX学习的例子。VS2005下编译通过,没错误。(VC开发)-Direct3D texture mapping aircraft, with detailed notes, a good example of learning DirectX. Compile under VS2005, no errors. (VC development)
RealTimeRenderingTricksAndTechniquesInDirectX.ZIP
- Real-Time Rendering Tricks and Techniques in DirectX一书的书附源代码-Real-Time Rendering Tricks and Techniques in DirectX book a book attached to the source code
Game----myl-stadio
- 游戏编程代码,很好,值得一看,就要1分而已,很值得-Game programming code, well worth a visit, it is necessary to it, it is worth
DirectX
- 本人用C++写的Direct3D的基础图像处理,对初学者开发Direct3D的人非常有用,希望能帮助大家。谢谢。 -I use C++ Direct3D written image processing, is very useful for beginners to develop Direct3D, and hope to help everyone. Thank you.
Real-Time 3D Terrain Engines source code
- Real-Time 3D Terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。-Real-Time 3D Terrain Engines source code, describing how real-time rendering of 3D terrain, the game should help.
Demos
- 使用directX 编写的一个完整的游戏,效果不写,学习directx的一个好例子