资源列表
volume_shade
- 使用DirectX9基于3D框架演示了地形,体阴影技术。-DirectX9-based framework for the use of 3D presentation of the terrain, physical shadow of technology.
blending_solar_system
- direct源码实现模拟地球、太阳、月球的运动实施ZFUN检测-direct code show the sun moon earth
DirectX
- 利用DirectX直接显示内存数据流,示例使用的是VS2005。-Direct use of DirectX display memory data flow example uses VS2005.
DLLSolution
- 用vc6.0开发的directshow usb摄像头视频采集,同时用vc.net做托管dll,在c#中调用。-with vc6.0 development directshow usb camera video collection, using vc.net do care dll, c # call.
edit
- 当时做毕设的程序,主要完成的是在VS2005下如何实现远程网路教学系统。利用directshow等技术,及硬件设备的SDK的函数以及OCX控件等来实现一个庞大的系统。此程序主要实现的是教学系统中的如何进行远程教学、播放、点播以及如何和PPT实现同步等功能,并且需要其他功能支持启动。-Complete set of procedures done at that time, mainly done in VS2005 How to remote online education system. U
Terrain
- DirectX中地形的绘制,已经在地形中的“行走”,其中涉及到光照、文理映射等技术-DirectX topographic mapping, has been in the terrain of the " walk" , which involves light, Arts and mapping technology
HGE-1.81-DX9.rar
- HGE引擎 经改过的 DX9版本 并去掉DLL 集成在一个工程中 方便改底层,By the turn of the HGE engine and remove the DLL version of DX9 integrated in a project to facilitate change in the underlying
Botzmann_d3d
- Lattice Boltzmann用于模拟方腔流的程序 使用d3d进行实时绘制速度场。 开发/运行环境: Visual Studio 2005 DX SDK 版本:07Aug。(附了运行贴图和可执行文件(Release版.exe)-Lattice Boltzmann Cavity simulaton Rendered by DirectX
DirectXandVB_NET
- DirectX是一个COM对象的集合,包括许多在计算机游戏和多媒体编程中使用的元素,本书介绍如何用vb 访问 DirectX 开发游戏-DirectX is a collection of COM objects, including many in the computer games and multimedia programming elements used, the book describes how to develop games using DirectX vb access
water
- DirectX中对3D的动态对面的模拟,其中实现了两个算法,还有对摄像头的操作以及光源的设置-DirectX in the dynamic opposite of the 3D simulation, which implements two algorithms, as well as the operation of the camera and light settings
Programming
- 用directX 实现的一个程序,camera的转换,shadow、mesh的实现。-use direct x to implement a function. camera switch, shadow, mesh etc..
3d-directx
- directx 9.0 游戏教程 英文版的。看看吧, 很不错-directx 9.0 games tutorials in English. See it, very good