资源列表
D3DTexture
- directx 实现的一个小程序 适合初学者学习 -Class with a few must tap the courseware
3D-Directx-Programme-from-beginning
- 3D Directx Programme from beginning
Introduction
- Introduction to 3D Game Programming with DirectX 10 学习游戏编程的最新DX书籍-Introduction to 3D Game Programming with DirectX 10 games to learn the latest programming books DX
CppUnitLite2_1_1.tar
- Introduction to 3D Game Programming with DirectX 10 code Part1
Meraka_DirectShow_Library_v1.0
- This the DirectShow library for study.-This is the DirectShow library for study.
GrabBitmaps
- Improved DirectShow sample code - GrabBitmaps sample. This console app will open a long AVI file in the parent directory,create a filter graph with a sample grabber filter, read frames out of it every second for a few seconds, and write the frames
Introduction-to-3D-Game-Programming-with-DirectX-
- This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more adv
Tetris
- Tetris Game 2D DirectX & C-Tetris Game 2D DirectX & C++
d3d4
- 原Directx9.0cSDK中的一个例子,此工程将其移植到VC6环境下-Of the original Directx9.0cSDK an example of, this project would be transplanted into the VC6 environment
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11
ATIFrameWork
- 一个ATI专用的开发库,有底层源码。使用时需要用到Direct X或OpenGL的SDK-The development of an ATI-specific libraries, there is the underlying source code. Use need to use Direct X or OpenGL-SDK
Terrain
- DirectX 3D terrain generator example.