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  1. asdasd

    0下载:
  2. 在DirectX场景中用公告板技术实现了模拟一棵树,请大家看看!-DirectX scenes in the bulletin board with analog technology to achieve a tree, Let us take a look!
  3. 所属分类:DirextX

    • 发布日期:2017-04-01
    • 文件大小:120.19kb
    • 提供者:金烨
  1. directshowchat

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  2. 这是一个基于directshow的聊天程序-directshow chat
  3. 所属分类:DirextX

    • 发布日期:2017-04-07
    • 文件大小:107.08kb
    • 提供者:潘斌
  1. dx9_lighting

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  2. 所属分类:DirextX

    • 发布日期:2017-04-17
    • 文件大小:33.68kb
    • 提供者:George
  1. dx9cs_vertex_data

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  2. // Descr iption: This sample demonstrates how to create 3D geometry with // Direct3D by loading vertex data into a Vertex Buffer.-// Descr iption: This sample demonstrates how to create 3D geometry with // Direct3D by loading
  3. 所属分类:DirextX

    • 发布日期:2017-04-05
    • 文件大小:16.62kb
    • 提供者:George
  1. dx9cs_transforms

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  2. // Last Modified: 06/28/05 // Descr iption: Demonstrates how to use translation, rotation, and scaling // matrices to create a simulated solar system.-// Last Modified: 06/28/05 // Descr iption: Demonstrates how to use translation, rotatio
  3. 所属分类:DirextX

    • 发布日期:2017-04-04
    • 文件大小:16.01kb
    • 提供者:George
  1. dx9cs_primitive_types

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  2. // Last Modified: 06/15/05 // Descr iption: This sample demonstrates how to properly use all the // primitive types available under Direct3D with C#. -// Last Modified: 06/15/05 // Descr iption: This sample demonstrates how to properly u
  3. 所属分类:DirextX

    • 发布日期:2017-03-30
    • 文件大小:13.97kb
    • 提供者:George
  1. dx9cs_multiple_vertex_buffers

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  2. // Descr iption: This sample demonstrates how to create 3D geometry with // Direct3D by loading vertex data into a multiple Vertex // Buffers.-// Descr iption: This sample demonstrates how to create 3D geometry with // Dir
  3. 所属分类:DirextX

    • 发布日期:2017-04-24
    • 文件大小:18.33kb
    • 提供者:George
  1. dx9cs_indexed_geometry

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  2. // Descr iption: This sample demonstrates how to optimize performance by // using indexed geometry. As a demonstration, the sample // reduces the vertex count of a simple cube from 24 to 8 by // redefining the cube’s geometry using an indice
  3. 所属分类:DirextX

    • 发布日期:2017-04-02
    • 文件大小:15.1kb
    • 提供者:George
  1. dx9_resize_window

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  2. This sample demonstrates how to respond to the app s window // getting resized by resizing the front and back buffers of // the Direct3D device to match it. If you don t do this, // Direct3D will be forced to perform a stretch blit when the
  3. 所属分类:DirextX

    • 发布日期:2017-04-02
    • 文件大小:78.09kb
    • 提供者:George
  1. dx9_offscreen_rendering

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  2. This sample demonstrates how to create dynamic textures // through off-screen rendering. // // As a demonstration, a spinning textured cube is rendered // to an off-screen surface, which is in turn, used to create // a dynamic texture. T
  3. 所属分类:DirextX

    • 发布日期:2017-03-30
    • 文件大小:34.81kb
    • 提供者:George
  1. b

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  2. DX9.0c的一个小小的封装.实现了模型的导入.控制.纹理的封装,框架等..对新手有用.老年飞过-DX9.0c a small package. Importing a model. Control. Texture package for the new framework useful ... The elderly over
  3. 所属分类:DirextX

    • 发布日期:2017-04-03
    • 文件大小:970.19kb
    • 提供者:tom
  1. Introduction_to_3D_Game_Programming_with_DirectX_9

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  2. Introduction to 3D Game Programming with DirectX 9.0 该书主要讲述了如何利用DirectX 9.0进行3D游戏的开发,相信对各位学习使用DirectX 的同仁们很有帮助-Introduction to 3D Game Programming with DirectX 9.0 The book focuses on how to use DirectX 9.0 for 3D game development, I believe that lea
  3. 所属分类:DirextX

    • 发布日期:2017-05-16
    • 文件大小:4.17mb
    • 提供者:lwj
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