资源列表
PartI
- Introduction to 3D Game Programming with DirectX 10\Introduction to 3D Game Programming with DirectX 10 .chm
chap11
- VC++下的Direct3D程序设计,,包括顶点着色器,像素着色器,供大家参考-VC++ under the Direct3D programming, including the vertex shader, pixel shader, for your information
DirectShow(DES)
- 一个基于DirectShow非线性编辑DES的功能演示,对于学习DirectShow有帮助的-DirectShow-based non-linear editing functions DES demonstration, learning DirectShow help! !
dx9_texture
- DX9 Texture example
MYAudioCapture
- 自己编写的基于directshow 的视频采集程序-directshow capture
dX_demos
- This article explains how my class CDXSurfaceMgr can be used to facilitate Double Buffered drawing/graphics.
bofang
- 这套源代码,主要讲怎么导入动画,可以参考下,大家喜欢就可以留下-This set of source code, how to import the main speaker animation, can refer to, we like to be able to leave
SinSeaWave
- 精通direct3d一书中,关于海浪效果模拟的演示-Direct3d good book on the effect of simulated waves demo
FlutterFlag
- 精通direct3d一书中的,柔性物体模拟示例-Direct3d a good book, soft objects simulation example
MotionBlur
- 精通direct3d中一书的,运动模糊演示-Direct3d proficient in the book, motion blur demo
bumpunderwater
- 精通direct3d中,凹凸纹理,水下效果模拟-Direct3d proficient, the bump texture, underwater simulation results
volumefog
- 精通directx3d中的体积雾示例程序-Directx3d good example of the size of fog procedures