资源列表
JH-72D
- 一个用Direct Draw写的2D游戏引擎包括了对图片的压缩转换处理-Written using Direct Draw a 2D game engine, including compression of the image conversion processing
NVIDIAFrameWork
- NVIDIA的一个开发库,适合用于NVIDIA 8级以上的显卡-NVIDIA' s a development library, suitable for NVIDIA 8 level and above graphics cards
Cocos2dTemplate
- cocos2d-iphone framework 的默认模板项目,开发iphone游戏必备-xcode template of cocos2d-iphone framework, used to develop iphone games!
legend_dingux_src
- 金庸群侠传 for dingux的源码,可以在基于jz4740的国产游戏机丁果上面运行,使用booboo的20090916工具链编译通过。-Jin Yong' s Heroes for dingux source code, you can home-made games based on the small fruit jz4740 to run, use the booboo of 20,090,916 compile tool chain.
Canvas
- 在Ogre环境下绘制2D内容,支持缩放,旋转等基础操作-In the 2D drawing environment, the contents of Ogre
PhyToyV1_0
- 物理玩具,本人设计一款2D物理模拟软件,仿制了真实环境物体的各种连接与碰撞.应用少年智力开发 等研究 - Physics-Toy, a 2D physics engine, simulation of the real environment of various objects connected with the effects of collision.
zgengv1_6
- 初步设计的一个游戏辅助库,但代码完善,增加了一个连珠棋的演示,版本为V1.6 -Supporting the preliminary design of a game library, but the code is perfect, an increase of a Lianzhu chess demonstration version V1.6
IBDS-1.09
- IBDS用于动态多体系统仿真,使用C++编写,可仿真刚体,粒子,不同铰接类型以及带摩擦碰撞。-IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial us
MapEditer
- air地图编译器,由吾系衰人开发-air map of the compiler, from the Department of bad guys I developed .......................
[Code]VC6_DirectDraw_Example_Src
- DirectDraw的2D游戏源码DEMO,演示位图操作。-DirectDraw 2D game DEMO,BitMap show.
Rap3d_SDK
- Rap3d是自己写的一个轻量级3D引擎,自己觉得比较好用。 我在sourceforge上申请了开源项目,在那里可以下载到Rap3d SDK. http://rap3d.sf.net/ Rap3d SDK 中有引擎的使用说明和几个例子,上手很快的-Rap3d write their own 3D engine, a lightweight, feel relatively easy to use. I have applied for open-source project on
3DTerrainEngine
- 3D引擎一个,国外做的很强!无源代码,控制使用鼠标和WSAD-3D engine, a foreign doing strong! Passive code, and control the use of mouse and WSAD