资源列表
VCOpenGL
- VC中OpenGL编程实现虚拟现实的源代码-VC in Virtual Reality Programming OpenGL source code
openGL
- OpenGL入门资料,包括红宝书源代码、openGL在MFC下的框架以及nehe关于OpenGL的教程,希望对你有用。-OpenGL introductory information, including the Little Red Book source code, openGL in the MFC framework and under the nehe on OpenGL tutorial, I hope useful to you.
terrainv4
- 地形制作全攻略 作者:程东哲 pascal -Raiders all-terrain production Author: Cheng-Zhe pascal
fenxingguanmu
- 绘制不同的递归深度,分支长度和旋转角度,使用L系统模型绘制分形灌木-Drawing different recursive depth, branch length and rotation angle, use the L system model rendering fractal shrubs
3DSLoader
- 在opengl程序中加载并显示3DS模型文件。-In opengl program to load and display 3DS model file.
Planet_system
- OpenGL编写的行星系统。两颗行星可以围绕着恒星、卫星围绕行星。-OpenGL prepared planetary systems. Two planets could revolve around stars, satellites around the planet.
glman
- OpenGL帮助文档简约版,提供opengl基本库所有库函数的应用说明及查询-Simple OpenGL version of the document to help provide basic library opengl library functions all application notes and inquiries
Cohen-Sutherland
- 程序运行Cohen-Sutherland线段裁剪算法 ,所用坐标系为笛卡尔直角坐标系. 起始状:用户输入所画线段的起点和终点坐标 结束状态:程序打印出裁剪以后的线段-Program runs Cohen-Sutherland Line Clipping algorithm, used for the Cartesian coordinates Cartesian coordinate system. Start-shaped: the user to enter the draw
StraightFlight_3D
- 探测三维冲突概率算法,通过对误差协方差矩阵的运算,对其进行一事实上的矩阵变换使算法进行简化,-Three-dimensional probabilistic conflict detection algorithm, through the error covariance matrix of computing, its a matter of fact so that the matrix transformation algorithm can be simplified,
KeyandMouseControl
- opengl下的点云显示 及鼠标键盘模型操作-opengl under the point cloud model shows the keyboard and mouse operation
plmy1
- 应用OPENGL实现三维动画,如动态的蝴蝶,灯笼,飞舞的飞机等。-Application OPENGL to achieve three-dimensional animation, such as dynamic butterflies, lanterns, flying the aircraft.
Fill
- 用MFC编写的多边形扫描线填充程序。 支持凹多边形,非种子点算法,而是用顶点算出边界实现填充。-MFC prepared with polygon scan-line filling procedures. Concave polygon support, non-seed-point algorithm, but with the realization of vertex fill out the border.