资源列表
(OSG-QT)
- openscenegrapy结合qt编程,功能较多-openscenegrapy with qt programming, more functions
强大的人脸识别程序
- 强大的人脸识别程序,三维点云重建,不保留了 上传加人品。对毕业课设有很大帮助的。-Robust face recognition program, three-dimensional point cloud reconstruction, plus character is not retained upload a.
osgMFC
- 一个用MFC框架写的关于osg的例子,提供了MFC与osg窗口结合的方法。-A written about using MFC framework osg example, MFC provides a method of combining the window with osg.
osgandCEGUI
- 基于OSG和CEGUI实现的图形界面程序,对初学图形界面开发者有参考意义-OSG and CEGUI based graphical interface to achieve the program, a graphical interface for novice developers with reference value
MATLABJava3D
- 用JAVA语音编写的三维建模程序,适用于生命科学研究人员使用-Voice with JAVA program written in three-dimensional modeling for life science researchers to use
XFile
- This project is for DirectX-XFile.
MyRipple
- OpenGL水的波动模拟,水的流动效果主要是采用纹理位置偏移来实现的。-OpenGL water simulation of the fluctuations of water flow effect is mainly used to achieve the texture offset position.
DirextX
- 写了一个简单的DirectX3D程序,封装了部分windows api,DX3d设备初始化,以及camera类,terrain类,skybox类-DirectX3D write a simple program that encapsulates part of the windows api, DX3d device initialization, and the camera type, terrain type, skybox class
UnityKinectPlugin_1205
- unity 使用Kinect 的插件 ,解决Unity 使用kinect彩色图像慢得问题,同样解决unity使用摄像头传递图像慢得问题。 原理:使用opengl 设置纹理ID , 但unity 必须强制使用opengl模式-Unity Kinect Plugin
PSSMDemo_
- shadow map(阴影图)中的pssm学习代码,包括D3D9,D3D10和opengl版本-Shadow map ( shadow ) in PSSM learning code, including D3D9, D3D10 and OpenGL version
evolver
- 这个是3DMAX的脚本软件。可以把FBX的骨骼控制体系转换成标准的3DMAX双足人物。需要在3DMAX 环境中运行。源程序文件名为:evolverBipedBinder.ms。 其余为帮助文件-Utility to help in the binding of FBX bone rigs to Biped characters.
NPSTutorials.rar
- osg示例源码,内含osg的基本类库的功能及应用,示例经典,值得初学者学习,OSG sample source code that contains the basic class library OSG functions and applications, the classic example, it is worth learning for beginners