资源列表
QSGExamples.zip
- OpenSceneGraph快速入门指导的例子源码 《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.org/licenses/by-nc-sa/2.0/)。 本书
RealTimeAnimation.rar
- 实现了实时的动画功能(VC6.0),模仿小球的弹射及反弹运动。,Real-time animation features (VC6.0), imitating the ball and rebound movement of the ejection.
用VTK实现了BMP图像的读入
- 用VTK实现了BMP图像的读入,显示,并处理,是VTK新手的入门程序,Achieved using VTK read BMP images, display, and to deal with is the new entry procedures for VTK
d3d-square.rar
- 用d3d实现的画三角形和立方体的程序,界面简单,包括纹理映射和键盘控制函数,是学习d3d很好的参考,D3D achieved by drawing a triangle and the cube of the procedures, simple interface, including texture mapping and keyboard control function, is a good reference to learn D3D
3D球体阴影与光照的效果
- 实验了球体的纹理,球体弹跳,球体阴影与光照的效果,同时鼠标可操控球体的旋转等功能,err
RenderToTexture2.rar
- D3D渲染到纹理的源代码+执行程序,代码的编写风格和注释良好,2003平台。效果较好,D3D Render to texture source code+ Enforcement procedures, the preparation of the code of good style and Notes, 2003 platform. Better
Geometry.rar
- 基于OSG的基本几何体绘制(Geometry)示例,OSG-based volume rendering of the basic geometry (Geometry) sample
Texture-Mipmap.rar
- 基于OSG的Mipmap纹理映射(Texture Mipmap)示例,OSG-based texture mapping Mipmap the (Texture Mipmap) sample
Cal3D.rar
- 基于OSG的Cal3D动画的加载、显示及控制示例,OSG-base Cal3D based on the loading animation, display and control sample
raycast.rar
- 基于opengl的光线跟踪程序。是一个学习光线跟踪的例子,Based on the ray tracing procedure opengl. Is an example of ray tracing study
skyline.rar
- 基于C#的SKYLINE二次开发,学习skyline非常不多的东东!,programm on skyline based on CSharp
BSP.Trees.rar
- 详细介绍BSP树(Binary  Space  Partioning  trees,二维空间分割树)的原理和实现。,Introduction to BSP trees in detailed and clear descr iption.