资源列表
Phase_Unwrapping_2D
- 二维相位展开算法 引导相位展开方法相质量运行QualityGuidedUnwrap2D的。 运行戈尔茨坦枝剪相位展开方法GoldsteinUnwrap2D。 (3D实施质量的制导方法,可根据要求提供)-2D PHASE UNWRAPPING ALGORITHMS Run QualityGuidedUnwrap2D for the phase quality guided phase unwrapping method. Run Goldstein
Target-Calibration
- 使用照相机个投影仪,来获得物体的三维成像效果。-Use the camera a projector, to get three-dimensional imaging of objects.
vpCodev2
- Vega Prime编程参考资料,有LOD、多边形筛选、逻辑筛选、绘图优先级、数据库管理等资料-Vega Prime programming reference, there are LOD, polygon selection, logical filtering, mapping priorities, database management, etc.
3dcloth
- 带碰撞的布料模拟源码 很酷 3d opengl c# -collision cloth simulation 3d opengl c#
DuckHunt
- js的初级游戏,duckhunter,本来想放移动设备上用 结果性能不太好-duck hunter
directx_water_wave
- 用directx製作的水紋,兩種方式實現,可針對需要製作水紋的人使用-Produced using directx waterlines, two ways can be for people who need to make use of waterlines
anime_redner
- 使用directx進行的卡通繪製,代碼比較簡單,有興趣的人可以參考-Conducted using directx cartoon drawing, the code is relatively simple, those who are interested can refer to
Picking
- 三维场景中,通过鼠标点击屏幕,拾取三维场景中的物体,将物体高亮显示-3 d scene, through the mouse to click screen, pick up 3 d objects in the scene, the object is highlighted
Callback
- 在三维场景中,通过为物体设置更新回调函数,来实现场景的动画效果-Objects in 3 d scene, by setting the update callback function, to realize the scene animation effects
OSGandPHONG
- OSG和CGshader实现的phong光照效果-OSG and CGshader achieve phong lighting effects
OSG_Rendertotexture
- 一个OSG实现渲染到纹理简单的小例子,把相机中的场景渲染到纹理图片中进行显示-Render to Texture OSG achieve a simple little example, put the camera in the scene rendering to a texture image for display
chocolate
- 使用Autodesk Maya 2013实现的3D大块牛奶巧克模型。-Achieved using Autodesk Maya 2013 3D chunks of milk chocolate model.