资源列表
DDA
- 基于openGL的代码,在VS2010上实现 1.直线的DDA算法 2.直线的Bresenham算法 3.圆弧的生成算法 -OpenGL code based on the realization VS2010 1. DDA line algorithm 2. Bresenham line algorithm 3. Arc generation algorithm
Assig4_10
- 基于openGL的代码,在VS2010上实现 (1)透视变换 (2)视点变换 -OpenGL code based on the realization VS2010 (1) perspective transformation (2) Perspective Transform
assig5_modelling
- 基于openGL的代码,在VS2010上实现3D建模 (1)立方体 (2)金字塔 (3)圆柱-OpenGL-based code, enabling 3D modeling in VS2010 (1) a cube (2) Pyramid (3) Cylindrical
ArcBal
- 一个使用Arcball控制视口的例子,同时显示X\y\z三个轴。-A control viewports using Arcball example, displaying X \ y \ z three axes.
D3dBoxEdit
- direct3d 三维模型 包围盒拖拽编辑-direct3d three-dimensional model of the bounding box drag edit
qc_rpc_fitting
- matlab code for checking fitting of rpc
MATCHINGfeature
- MAT LA CODE FOR SEGMENTATION
create_templates
- 离散余弦变换DCT实现图像处理算法的matlab仿真-DCT discrete cosine transform matlab program for image processing algorithms, a good reference value
OGLES2Demo
- 自己编写的opengl ES2.0demo,可以直接跨平台移植,如linux中.-I have written opengl ES2.0demo, it can be directly portable across platforms, such as the linux.
3d引擎Ogre骨骼动画例程
- 3d引擎Ogre1.81骨骼动画例程,含详细注释,便于学习。安装了Ogre1.81的SDK并配置好可运行
OgreGugeDH
- 3D引擎ogre1.81骨骼动画例程。内含详细注释,便于学习。安装好ogre1.81的SDK并配置好可运行-3 d engine ogre1.81 skeletal animation routines. It contains detailed annotations, easy to learn. Installed ogre1.81 SDK and configured to run
glut_teapot
- teapot source code compatible with glut.