资源列表
load3DS
- Contains classes used to load 3d studio max files
fuzapz
- 实现复杂多变的碰撞.direct+vc-achieve the complex and volatile collision. Direct vc!
nehe_world
- nehe的一个源代码,主要演示的是地形的纹理贴图技巧和场景漫游-nehe source of a major demonstration of terrain textures skills and Walkthrough
simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing
marchingsource
- 关于marchingcube算法的源码,中间没有具体的说明,希望对大家有帮助-on marchingcube algorithm source code, the middle is no specific note, we hope to help
3ds_reader
- 读取3dmax动画文件的程序,非常有价值一看-read 3Dmax animation documentation procedures, to see a very valuable
nogredex
- 一个把novodex和ogre结合起来编写的引擎!强烈推荐!-an ogre and put novodex combine prepared by the engine! Strongly recommended!
newexample
- 在vtk的学习中会遇到很多问题,如果你会利用这些例子,你就会收到是半功倍的效果。-VTK in the study, there would be a lot of problems, if you will use these examples, you will receive half times the reactive effects.
Temp
- 在cmake的使用中会遇到很多问题,如果你适当的利用其提供的例子,会收到事半功倍的效果-in cmake use will face a lot of problems, if you use its appropriate for example, will have a multiplier effect
Terrain
- 地形ROMA算法改进,对大规模地形数据特别有效-terrain ROMA algorithm improvements to the large-scale topographic data particularly effective
Face_Maker
- 这是用3d脚本写的人头程序!其中的参数可以调节!-3d This is the scr ipt used to write the poll process! These parameters can be adjusted!
source(1)
- 这是用vc++写的3d插件的源代码!看对大家是不是有帮助!-This is the 3d vc write plug-in source code! You see right there is help!