资源列表
jiyutuxiangdesanweichongjian
- 基于图像的三维重建 基于控制点计算射影矩阵
CameraWorldCollision
- 基于VC++的摄像机行走碰撞检测,效果做的很不错-VC-based collision detection cameras running, the effect is very well done
PointPlane
- 判断点是否位于平面上(三维)。 原理:将平面方程变f(x) = 0的形式,将点的坐标代入f(x)中,若点位于平面上,则f(x)为0,若点位于平面两侧, 则f(x)值正负号相反,由此可判断此点位于面的哪一边。 可在CPointPlaneDlg::PlaneEquation()对点和面的数据进行修改。-The relationship between point and plane,determine whether the point in the plane
CreateMeshFromX
- 从.x格式文件中导入3D模型,我自己写了一个很简单的MeshX类,导入X文件很方便。-Import 3D models. X format and I wrote a very simple MeshX class, very convenient to import X files.
vcPPread_dxf
- 用VC++编写的一个读取dxf文件的程序,经检测可以使用,适合初学者学习。-With VC++ prepared a program to read dxf files, you can use tested, suitable for beginners to learn.
bfograph-2.4.tar
- The Big Faceless Graph library Version 2.4 2009-03-24 ------------------------------------------------------------------------------- This is the README file for the Big Faceless Organisation Graph library BETA. The homepage fo
fluids_v31_src
- The newest code for SPH simulation. This code is very easy to understand and fulfil.
pixeldragonsmvc_demo
- 多视点编码 多视点视频测试序列 MVC标准源代码 -Multiview Multiview Video Coding MVC test sequence standard source code
Hello-UG
- UG二次开发,简单的测试程序,用于测试UG二次开发包是否配置成功!-UG two development, a simple test procedure, the UG two development kit for testing whether the configuration is successful!
CADIGES
- CAD文件格式转换代码,支持DWG2000,CATIA,KMG,IGES
xuni
- vrml简易类别的模型,由3Dmax导入。-vrml simple types of models, from 3Dmax import.
SlotCar
- 使用oiv编写 的赛车游戏 使用了场景的绘制,节点的控制以及鼠标的控制等方法