资源列表
001
- 三维裁剪算法的主函数,计算机图形学中一个非常重要的算法-The main function of three-dimensional clipping algorithm, a very important computer graphics algorithms
VirtualPlanetBuilder0.9.5
- 基于OSG的编辑器,OSG是基于OPENGL的三维引擎,对于实现编辑器有用
HilbertPeano-(2)
- Hilbert—Peano曲线源代码。双击Debug下的peano.exe文件,程序运行;双击peano.dsw文件,进入编辑环境。-Hilbert-Peano curve of the source code. Double-click Debug under peano.exe files, the program runs double peano.dsw file into the editing environment.
RussaBlock
- 设计精良的3D版(DirectX)的俄罗斯方块
quadtree
- 该程序主要是采用四插数算法实现三维地形的渲染,算法对层次细节的不同点进行了处理,使得渲染效果更好,销量更高。-The program four plug number algorithm to achieve the 3D terrain rendering, different points of the algorithm on the level of detail processing, making rendering better, higher sales.
dianyuntubaoyupoufen
- 随机产生三维点云数据,利用程序寻找凸包,然后对凸包进行初始三角剖分-Randomly generated three-dimensional point cloud data, the use of the program to find the convex hull, then the convex hull of the initial triangulation
shengcai
- 三维计算机图形的一个小程序,描述了一个篮球场和十个篮球员-A small three-dimensional computer graphics program, describes a basketball court and ten basketball players
2D-in-Direct3D-programming
- Direct3D中的2D编程(中文版),适用于初学者,希望对大家的学习有帮助。-2D in Direct3D programming (Chinese Edition)
progressivePhotonMap
- 渐进式光子映射的代码。取自OptiX光线追踪引擎。-Progressive photon mapping code. From the OptiX ray tracing engine.
HUITU
- 要求首先绘制一些美观的三维图形,然后根据3D变换矩阵算法,使图形在键盘或鼠标的控制下进行几何变换。本实验的目的在于使学生了解绘制三维图形的方法,巩固对图形几何变换的理解,掌握在VC中实现三维图形的几何变换的方法。-Asked first of all draw a number of beautiful three-dimensional graphics, and 3D transformation matrix based algorithm, so that graphics on the
0178
- 关于如何在摄影测量中具体用到的仿射变换方法-Photogrammetry on how to specifically use the affine transformation method
Rotate3D
- 这是计算机图形学的三维图形显示的源代码,希望对各位大虾有用-This is a three-dimensional graphics display computer graphics source code, you want to be useful prawn