资源列表
3d
- 知识关于3D的编程代码,里面介绍的是把一个模型载入到程序当中。-Knowledge about 3D programming code, which is to introduce a model loaded into the proceedings.
OpenGLShadingLanguage
- Document chm OpenGL Sahding Language
as
- MAYA模型 maya mo xing -maya mo xing
ACIS_HOOPS2
- 基于ACIS创建了基本界面,放大缩小,还有创建了切平面-Creating a basic interface based on ACIS, zoom, as well as create a tangent plane
ebook.OpenGL_Shading_Language_OpenGL.0321334892.z
- Open GL graphic programing
texture-light
- 实现光照变换,纹理添加,以及线框图实体图的转换,效果还行-Achieve illumination transformation, adding texture and wireframe entity graph transformation, the results were OK
Eye
- tracking face, using open cv and kalman filter
常用的三维点云数据(已经整理格式)
- 常见的点云数据,已经整理好格式可以直接使用(Common point cloud data)
Mesh-to-Terrain
- Unity3D地形转换插件,包含所有源码,用于将Mesh转换为Unity3D地形-Unity3D terrain conversion code for converting objects to Unity3D terrain
FirstOsgShow.rar
- 在VS2005下,载入osg相关类库,实现了太阳系演示系统,文字标注同节点进行了绑定,Salory System Exhibition with OSG
Src
- 在很多书上介绍的三维图形数据都是.obj,3ds格式,.dxf等格式的,真正讲解如何读取的就只有.obj格式文件的。但是我现在所做的内容,要求从.ply文件中读取初始塞维图形数据,-Are many books on the introduction of the three-dimensional graphics data. Obj, 3ds format dxf format really explain how to read only. Obj format. But I am doi
3Dmin
- 国人自制的3Dmax...可以制作.X文件-Chinese home-made 3Dmax ... can create. X document