资源列表
Terrain
- 三维地形重建显示,感觉很不错。效果很好,可以自由移动视角-Three-dimensional terrain display
plane
- 一个C++ 写的3D飞机,有纹理贴图,很逼真-a plane which biuld by c++
vtk5
- 3d 不规则物体重建之面绘制,使用到了VTK的函数库-3d reconstruction of the surface rendering
OpenGL
- OpenGL游戏开发中的例子,实现了光照,纹理映射等,另外还附带了开发库-OpenGL game development examples to achieve illumination, texture mapping, in addition to libraries with the development
shuangmu
- 基于双目立体视觉的人脸三维重建方法的研究 好的资料-Binocular stereo vision based on the human face of three-dimensional reconstruction
Octree
- 八叉树场景管理,有详细的代码,且可读取3ds文件-octree
UnderstandingOpenGL
- 最基本的openGL程序用鼠标,w,a,s,d键控制方向.包含基本的光照设置,希望对者有帮助.
Thirdd3d
- 一个基于d3d的三维裸眼式立体显示器的显示程序,附加人脸三维模型、f15模型等.x文件-the naked eye 3D stereo display, and display program, Face Additional 3D model, f15 model. x documents
OgreSWF.使用OGRE在游戏中显示flash
- Ogre SWF: 使用OGRE在游戏中显示flash(部分Action scr ipt无法使用),Ogre SWF: show flash in the game with Ogre
OpenGL_guide_Source_code
- OpenGL编程指南源代码,这本书号称学习OpenGL红宝书-OpenGL Programming Guide source code, learn from this book called OpenGL Red Book
VPinMFC
- 在MFC环境中搭建VegaPrime运行框架,Visual Studio2003和Vegaprime实现。是VP学习者入门的好例子。-Environment in the MFC framework to build VegaPrime run, Visual Studio2003, and Vegaprime implementation. VP entry is a good example of the learner.
Battery
- 矩形根据计时器动态填充,可用于组态网监控系统的水电站动画效果-According to dynamically populate rectangle timer can be used to configure the network monitoring system animation station