资源列表
pick_1
- 这个代码是在D3D环境中的拾取功能,通过鼠标的点击来拾取屏幕上的信息-C++ D3D
RenderTechniques_02_2016
- Xbox开发平台D3D渲染的例子,详细描述了如何在windows平台的渲染方式。-Examples of the Xbox platform D3D rendering
CloudDemo
- 实现云的渲染效果,是云看起来更加漂亮,用shader实现的
StepinGL
- 本系统是在一个简易的opengl程序框架基础上实现了三维地球仪的展示,并且提供移动视点,拷屏等操作-This system is in a simple opengl application framework based on the display of three-dimensional globe and to provide mobile point of view, screenshots and other operations
NeHe.OpenGL
- opengl教程,各个方面的实例代码以及操作步骤,十分详细!-good!
Java3D
- Java3D基础书。基本形状绘制、模型导入、节点操作、行为绑定、材质贴图、渲染等,做一般程序基本够用了。
2Desktop-edge-blending-software
- 桌面边缘融合软件 桌面边缘融合软件 -Desktop edge blending software
3Dtext
- 3dtext不穿透,然后呢,让我说什么?选择U3D包中的字体?好呗,大概20个字够了。(you can use this to make a 3Dtext and that can be shield.)
FULLTEXT02
- 3D technology in detail explaination
DirectX3D游戏开发编程基础源码
- DirectX3D游戏开发编程基础源码 著名的红龙书
Mathematics_for_3D_Game_Programming
- Mathematics_for_3D_Game_Programming_and_Computer_Graphics 一本关于3d游戏编程和计算机图形学的书籍 ,吐血推荐啊-Mathematics_for_3D_Game_Programming_and_Computer_Graphics one about 3d game programming and computer graphics books, recommended blood ah
DirectXSourceCode.rar
- 《DirectX 9.0 3D 游戏开发编程基础》的所有源代码,适合入门及提高,结合书本的话效果更佳。,《DirectX 9.0 3D game development program based 》 all source code, suitable for entry and upgraded, and if combined with better books.