资源列表
wave-ripper
- 水波纹 3d 采用mesh方法,通过定点z值的不用来模拟水波纹的效果-wave ripper
res
- 3DGS shader效果,海底光纹腐刻-3DGS shader effects, undersea optical pattern carved rot
DDA
- 基于openGL的代码,在VS2010上实现 1.直线的DDA算法 2.直线的Bresenham算法 3.圆弧的生成算法 -OpenGL code based on the realization VS2010 1. DDA line algorithm 2. Bresenham line algorithm 3. Arc generation algorithm
ImageZoom
- 利用VTK实现图像的放大缩小,基于对话框编写的,有助于学习VTK的朋友-Using VTK to achieve the image to zoom in, based on the dialog box, prepared to help a friend learn VTK
3Dmap
- 美国大峡谷三维地形可视化,执行里面的EXE文件-Grand Canyon 3D terrain visualization, execution inside the EXE file
Dsound3DPlayDemo
- 可以使实现环绕音效,实现了很好的封装,可以给实现3D的人员一个很好的学习资料-Can achieve surround sound, to achieve a very good package, the staff can give to achieve a good 3D learning materials
3D_tutos
- Step by step to learn 3d graphics
LargeLOD(code)
- 基于 LOD 的大规模真实感室外场景实时渲染技术的初步研究,关于LOD相当不错的文章,是入门的好材料.(这个是它的源码,可惜少了点东西,没法编译,不过不影响观看,代码是齐全的)
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1
dx-fullscreen-dialg
- dx全屏独占时弹出对话框控件,由于往往需要将一些windows下的一些控件嵌入到dx中去显示,该例子在dxsdk8.1中-dx full-screen pop-up dialog box when the exclusive control, because often some controls need to be embedded in some of the windows to show dx in the example in the dxsdk8.1
VRML-classroom
- VRML做的网络三维教室真实场景,能自由漫游浏览,教室中多媒体具有收缩,播放功能-Web 3D VRML to do the real classroom scenes, be free to roam browsing, multimedia classroom with shrink playback
maze
- 随机生成三维迷宫,算法值得一看,可能对你有帮助