资源列表
writePLYfile
- 写点云文件,PLY格式,三维重建有用,只需点去坐标和纹理值,还有meshlab的指南-wirte cloud point files
v2.1
- kinect标定程序 同时标定深度和彩色图像 同时考虑到畸变系数影响 测试图片可以在内附文档的网站上下载 太大了上不上去-kinect calibration with distortion
Open_gl
- 在mfc框架下开发的3D场景,可用键盘漫游 -Mfc framework developed in the 3D scene, the keyboard can roam
HBehrens-obj2opengl-aede13e
- 增强现实源码,需要安装几个相关软件。AR作为一种新型的科技,国内相关资料甚少,继续增加-Augmented Reality source, you need to install several related software. AR as a new technology, domestic little information continues to increase
MyExport.rar
- 这是自己写的一个插件,用于3dmax,比较完整,导出max的vertex等。包括相应的程序结构,和用例,This is a plug-in to write your own, for 3dmax relatively complete export max vertex. Including program structure, and use cases
OgreDemo_SSAO
- ssao Ogre实现了图形渲染的ssao技术-ssao Ogre
MFCxianshiDCM
- 利用mfc来读取并显示一系列的序列图像,易于理解-Use mfc to read and display a series of sequential images, easy to understand
Ocean
- Ogre的ocean源码,非常具有借鉴价值,值得一读-Ogre in the ocean source, is a reference value, worth reading
基于VTk的点云显示
- 基于VTk的点云显示,构网(Delaunay Tin,包含二维,三维,及TEN)。附有详细的代码注释,也有实例数据。-(VTk based point cloud display (Delaunay, Tin, including 2D, 3D, and TEN). With detailed code notes, there are examples of data. -)
winPointCloud
- 基于VTk的点云显示,构网(Delaunay Tin,包含二维,三维,及TEN)。附有详细的代码注释,也有实例数据。-The point cloud based VTk display, configuration network (Delaunay Tin, including 2D, 3D, and TEN). With detailed code comments, but also instance data.
Terrain_Editor
- 地形编辑器,一位老师的给学生参考的地形编辑器。-Terrain editor, a teacher of students refer to the terrain editor.
plugin
- 3dmax插件代码 在虚幻3引擎里面使用-3dmax plug-in code in which the use of Unreal Engine 3