资源列表
2D6F696C-A827-4E51-B25CHARANIMCB
- Blender v2.5 Character Animation Cookbook
nehe-source-code
- 基于vc环境编译,学习OpenGL的必备源码,nehe源码-Vc environment compile, learning OpenGL essential source, nehe of source
MutilReDraw
- 访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
java3d-topography
- 一个JAVA3D下的地形编程源文件,可以用键盘进行交互控制
Maya_files
- 一些Maya 的3D 模型,不知道要如何才能转成 X 文件,那些插件好像都不好用-some Maya 3D model, I do not know how I could turn into X documents, those do not seem useful plug-in
Engine
- DirectX 11关于纹理的绘制 提供一个DXUT框架,在此基础上 将功能按类划分,方便读者在框架上继续进行后续工作-Teach you how to draw Texture in DirectX11
DX-MFC-football
- 用DX和MFC写的一个三维足球场,需要有d3d9.h,d3dx9.h等DirectX环境。-DX and MFC write a three-dimensional football field, you need to d3d9.h, d3dx9.h DirectX environment.
lasReader
- qt osg C++ 实现读取点云数据,点云类的设计值得阅读-qt and osg Read the point cloud data,The design of the point cloud class is worth reading
ply_data_file
- ply格式三维点云数据,有多个点云数据模型,用于点云数据处理及显示-ply 3D data file
Programing3_part2_2014-25159
- bezer curve 鼠标交互 四个控制点 OBB AABB 包围盒-this is bezer curve mouse interface 4 control points OBB AABB box
Terrain
- 地形ROMA算法改进,对大规模地形数据特别有效-terrain ROMA algorithm improvements to the large-scale topographic data particularly effective