资源列表
pointcloud-_visualize
- 基于PCL点云的可视化程序 入门必备 点云数据是自行创建的立方体点云 读者可以自行替换成需要显示的程序-Point cloud visualization program Getting the necessary Point cloud point cloud data is self-created cube Readers can replace their own program needs to be displayed
GRIP_Solid-surface-modify-the-color
- 运用UGGRIP语言编程,自动识别UG各实体面对UG实体各面颜色进行修改。-Use UGGRIP language programming, automatic identification of each entity UG UG entities each side of the face color changes.
DFF
- 该编程通过变焦算法实现三维重建。该算法速度快,对硬件要求不高,已经调试通过,并且关键部分有注释。-The three-dimensional reconstruction by zooming programming algorithm. The algorithm is faster, less demanding on the hardware, debugging has been passed, and a key part of the Notes.
D2FFT
- 二维傅里叶变换,是求解3D图像中重要图像处理步骤,也可转到一维之后再按照一维的规则进行编码-After the two-dimensional Fourier transform, the 3D image is to solve an important image processing step can also go further in accordance with a one-dimensional one-dimensional coding rules
5lights
- 虚拟现实,用vrml实现五个灯笼的闪亮,简单的编码易于初学者学习,对vrml更深入的了解。-Virtual reality, vrml achieved with five lanterns shining, simple and easy for beginners to learn the coding, a better understanding of the vrml.
billboard1
- 开发语言为vrml,虚拟现实标记语言 开发环境是lyinux 此代码为广告版事例-Development language for the vrml, virtual reality markup language development environment is the code for the ad lyinux case
readPLYfile
- 用于读取包含点云和三角片.ply文件,若文件中还有法向信息需稍加修改。-For reading point cloud and triangle contains. Ply file, if the file there are laws to the information to be slightly modified.
DOHOA3D
- do hoa ve 3d bang c-do hoa ve 3d bang c++
renderCDataByHeight
- 对三维柱状图进行上色,上色方案为按照柱子的高度进行配色-color the 3D bar map
3d
- 在flash制作中,将3D转换为2d坐标来显示对象的位置-flash 2D to 3D
camera01
- matlab 图像图形 打开摄像头的相关程序下载即可-MATLAB image graphics camera to open the relevant procedures can be downloaded
off文件读取
- off是三维网格图形模型的常用标准格式,本程序可正确读取文件内容,并形成顶点及面的结构数据。