资源列表
Test2
- OGRE动画 ,监听,不错的新手入门程序!-ogre animation ,framelistener,a good example for new learner!
mfcVega2
- 基于MFC的简单Vega程序,对于Vega初学者很有用的-Vega based on a simple MFC program, very useful for beginners Vega
osg-water-reflect
- 用osg 写的实现水面映射的程序,可以在水面上实现倒影。-Implementation of the water with osg write mapping program, you can achieve on the water reflection.
Calibration-and-reconstruction
- 通过两个摄像机的配准,实现三维空间点的重建。-Registration through two cameras to achieve the reconstruction of three-dimensional space points.
RayTrace_3.2b.zip
- 光线跟踪软件,它包含处理几何对象类,射线追踪和确定与几何对象射线的交点。可能需要修改,使之适合您的应用程序。主要的工作区文件是RayTraceKd / RayTraceKd.sln。 (作者:Sam Buss) ,Ray-tracing software, which includes dealing with geometric object classes, ray tracing and identification of an object-ray intersection geomet
DIBR
- 采用的是1D-fast VSRS方法的虚拟视点绘制方法,DIBR程序可以直接使用-vsrs dibr
Introduction_To_Direct3D9_Chinese_Edition(WenYunBi
- Introduction.To.Direct3D9中文版(翁云兵版)书附带源码
3wzh
- 一个很好的学习三维立体图形编程的实例程序,用转换矩阵实线坐标转换,里面有三视图、直观图、斜二测画法等。-A very good study three-dimensional graphics programming examples of procedures, with conversion matrix solid coordinate conversion, there are three views, intuitive chart, oblique double axonometri
painter-algorithm
- 画家算法也叫作优先填充,它是三维计算机图形学中处理可见性问题的一种解决方法。-Painter algorithm also known as priority fill, it is a solution to deal with the visibility problem in 3D computer graphics.
dili
- 该软件可以进行地理数据的分析,可以创建三维空间模型,同时能进行数据管理与分享,有好高的应用价值。-The software can carry out the analysis of geographic data, you can create three-dimensional model, data management and sharing of high value.
mbhcq
- 模板缓冲区 简单实现效果 推荐新手学习 如有不懂的地方可以加玩的Q530641-Simple implementation of the buffer recommended by the template effect, if any do not know where beginners learn to play Q530641333 can be added
Membrane
- NVIDIA Membrane(隔膜、薄膜特效)源代码 需要硬件支持DirectX8以上的显卡。-NVIDIA Membrane (divide Films effects) source code needs more hardware support DirectX8 cards.