资源列表
2
- 利用VTK中的Picker实现对于一个球体的操作,通过交互式能够对球体旋转进行控制-The Picker using VTK implementation for a sphere of operation, the sphere can rotate through the interactive control
Terrain
- D3D中的纹理坐标映射,可用Microsoft Visual Studio 6.0进行编译,但必须装3D插件-D3D C
The-Red-Book.Latest
- The OpenGL red. Everything you need to start #D programming.
scene_labelling_rgbd-groovy
- 基于PCL的图像识别处理,CL(Point Cloud Library)是在吸收了前人点云相关研究基础上建立起来的大型跨平台开源C++编程库,它实现了大量点云相关的通用算法和高效数据结构,涉及到点云获取、滤波、分割、配准、检索、特征提取、识别、追踪、曲面重建、可视化等。支持多种操作系统平台,可在Windows、Linux、Android、Mac OS X、部分嵌入式实时系统上运行。-Image recognition based on PCL
3DSMAX
- Document for learning 3D max
SimpleControllerDemo
- 一个简单的骨骼动画控制器程序。很好的,用c++实现,希望大家多学习-This is a simple controller demo.
FlexP
- Flex+全景图源码 用街景播放器,Flex+ panorama source streetscape-Flex+ panorama source streetscape
InPMFC
- 实现coin3d的基本设置,并实现其MFC界面的生成-Achieve coin3d the basic settings, and the formation of the interface to achieve its MFC
Stencil-Shadow
- 一个用模板缓冲实现阴影的DX实例,适合初学者学习,将会有很大帮助,亲测能在VS2008下编译!-Achieved with a stencil buffer shadows DX instance, suitable for beginners to learn, there will be a great help, pro-test can be compiled in VS2008!
VolumericShadow
- D3D中阴影的简单源码,一看遍懂,初学者必看。-D3D shadow simple source, looking around to understand, beginners must-see.
huayuan
- vrml花园,利用vrml实现的鸟语花香的花园,带您漫游其中,应用了动画-vrml garden, use flowers of the garden vrml achieved, with which you are roaming, the application of the animation
3ds_artoolkit
- artoolkit 的3DMAX动画格式支持源代码- artoolkit for 3DMAX