资源列表
Ogre_Physx_Ball_Game
- ogre 图形引擎加 physx 物理引擎开发的台球小游戏。-ogre graphics engine, physics engine, developed by Canadian physx billiards game.
Sierpinskiditan
- 给定不同的递归深度,通过使用海绵算法,绘制Sierpinski地毯,在三维环境中按照画家算法绘制20个小立方体-Given the different recursion depth, by using the sponge method, drawing Sierpinski carpet, in the three-dimensional environment, according to Painter' s algorithm draw 20 small cubes
sanwei
- 画了一个小房子,三维图形绕x,y,z轴旋转-A drawing of a little house, three-dimensional shape around the x, y, z-axis rotation
RGB_Lab
- OPGL在VC++中的三维编程,实现了RGB与LAB颜色空间的转换关系-OPGL
osgExamples
- openscenegraph 三维渲染引擎编程指南事例源码-openscenegraph examples of three-dimensional rendering engine source Programming Guide
basketballs
- 篮球在球场中的3d弹跳图形动画模拟,是基于OpenGL库来实现的-3d basketball bouncing on the court in graphic animation is based on the OpenGL library to achieve
raycasting
- 这是一个基于光线跟踪算法的体绘制的一个小程序,适用于初学者学习。-This is a ray tracing algorithm based Volume Rendering of a small program for beginners.
taiyangyueqiudiqiu
- 我课上参照PPT做的,VC6.0 MFC OpenGL彩色三角形,适合初学者 -I do class reference PPT, VC6.0 MFC OpenGL color triangle, for beginners
cast.rar
- 一个基于MPI的并行的体绘制算法,该算法是纯软件实现,在无图形卡的机群上使用,含一个简单的医学图象数据。,MPI-based parallel volume rendering algorithm, which is a pure software implementation, graphics cards without the use of aircraft, including a simple medical image data.
Delaunay
- 使用增长法,对散乱点进行delaunay剖分-Using insert-point algorithm to do delaunay triangulation for scattered data points.
MulCamera
- OSG中使用多台相机显示同一个三维场景的效果。(The effect of using multiple cameras in OSG.)
3Dcuberotatiohiddensurfaceelemenation
- 使用mfc编写的3d立方体旋转和消隐演示,采用z-buffer方式简单实现。包含文档-A 3d cube rotation & hidden layer elemenating demonstration using mfc through z-buffer method.Developing document included