资源列表
Shader+Forge+1.38
- unity插件,shader可视化编程,适用unity2017(Unity plug-in, shader visual programming, suitable for unity2017)
JM
- 本程序是关于h.264可伸缩图像压缩的程序,为jm序列,用vc开发。
zuoye
- 立法体 旋转消隐 支持 视点在成立范围内 自由变换 -Blanking support legislative body rotation within the establishment of freedom of viewpoint change
java3dexampleAndcode
- 一个完整的讲授java3d的网站,里面有很多源码,实例。-a complete teaching java3d website, which contains many source code examples.
Calc3D-Model-System
- 这是一款做的一个很不错的模型和骨骼动画系统,其中包含了针对3DS MAX的导出插件的源码,可供朋友们参考。-This is a very good models and a skeletal animation system, which contains the exporter plug-in for 3DS MAX source code, for friends as a reference.
1377654915_7c2aafef
- 这是在开源网上下载的采用EDK平台实现超高清立体显示的项目源码,大家分享一下,有这方面需要的可以下载哟。-This is the open-source downloading EDK platform using ultra-high definition stereoscopic display project source code, to share with you, there is a need, you can download yo.
landsystem
- 自己用D3D直接实现的地形系统,高度是随机生成的,这个代码用最简单的方法实现了地形系统,方便学习。-Own use D3D direct implementation of the terrain system, height is randomly generated, this code is the most simplest way to achieve the terrain system to facilitate learning.
DirectInput
- DirectInput使用方法,程序中用最简单的代码描述了DirectInput的使用方法。-DirectInput to use, the program code using the simplest descr iption of the use of DirectInput.
PointInPolygon
- unity中通过 opengl画出不规则的闭合图形,计算不规则图形的面积,并测试任意一点是否在图形内部。-unity through opengl to draw irregular closed figures, calculate the area of irregular shapes, and test whether any point in the graphics inside.
My3D
- 简单的实现物体表面三维坐标的提取,实现过程是利用相机两次在两个位置拍摄同一物体,通过一定的算法实现。-Simple surface extraction of the three-dimensional coordinates, the implementation process is the camera twice in two locations to shoot the same object, implemented through a certain algorithm.
homeopengl
- 这是用opengl编的描述教室场景的程序,对于初学opengl的编程者有参考的作用-Opengl compiled descr iption of the procedures of the classroom scene, opengl programming for beginners reference.
nature
- 自然现象模拟 《精通DirectX》第27章源码-Natural phenomena simulation " proficient in DirectX" Chapter 27 source code