资源列表
BeginningG
- Beginning Game Art in 3ds Max 8
change-mat
- 矩阵变换,主要是一个小机器人变来变去的,挺好玩-Matrix transformation, primarily a small robot come and go, and good fun
OgreMFC-master
- Ogre的MFC实现源码,基于OGRE开源游戏引擎的MFC框架。- Ogre of the MFC source code, MFC framework based on open source game engine OGRE.
VTK-5.0.1-wrap-1.1-src
- VTK-5.0.1-wrap-1.1-src VTK .net 开发包-VTK-5.0.1-wrap-1.1-src for VTK dotnet
Bundler-master
- Sparse Bundle Adjustment package of Lourakis and Argyros
thincwlic
- Broken Dam Problem using the THINC/WLIC scheme
cpuMarchingCubes
- vs2005+qt marching cube -marching cube
dsafdsfas
- 主要为unity的脚本文件,脚本语言用C#或者javascr ipt-The main scr ipt file for the unity, the scr ipting language in C# or javascr ipt
ZZU
- (1)场景漫游,(2)小地图(3)指北针等功能模块((1) the scene roaming, (2) a small map (3) compass module)
Truethreedimensional
- 真三维地质建模智能算法演示程序 -True three-dimensional geological modeling intelligent algorithm demo program really three-dimensional geological modeling intelligent algorithm demo program
testOSGMFC
- 基于mfc的OSG入门实例程序!适合新手用来学习!方便功能扩展!-The OSG based mfc example program started! Suitable for beginners to learn! Convenient extensions!
OpenGLexamp
- openGL是一个功能比较强大的图形界面接口,应用于计算机图形学。本文档包含了用c/c++编写的多个基于openGL的应用程序,可用于游戏场景,所有代码都可以编辑运行-openGL is a powerful graphical user interface used in computer graphics. This document contains more than one based on openGL application written in c/c++ can be used