资源列表
virtools-chuan
- virtools 3D 引擎开发的船上3d漫游系统,分享给需要的朋友-virtools 3D engine developed on board 3d roaming system to share to a friend in need
CameraController
- 云台控制界面和云台控制方法编程,3D的按钮主要是界面的按钮编程-the cameracontroller for MFC
NodeVisitorNew
- 在openscenegraph中加载一个3D模型,通过编写模型节点的访问器,实现节点表面点的遍历。-To load a 3 d model in the openscenegraph, by writing model node accessor, realize the point on the surface of the node traversal.
PSO
- 基于粒子群优化算法的一篇论文,很好用,学习下,应该很有帮助-Paper particle swarm optimization algorithm, useful, learning-based, it should be helpful
openglCSEnvironment
- opengl做的CS三维场景,模拟CS中场景进行的渲染-opengl to do CS three-dimensional scene to simulate the scene rendering CS
plugin
- 3dmax插件代码 在虚幻3引擎里面使用-3dmax plug-in code in which the use of Unreal Engine 3
Terrain_Editor
- 地形编辑器,一位老师的给学生参考的地形编辑器。-Terrain editor, a teacher of students refer to the terrain editor.
winPointCloud
- 基于VTk的点云显示,构网(Delaunay Tin,包含二维,三维,及TEN)。附有详细的代码注释,也有实例数据。-The point cloud based VTk display, configuration network (Delaunay Tin, including 2D, 3D, and TEN). With detailed code comments, but also instance data.
基于VTk的点云显示
- 基于VTk的点云显示,构网(Delaunay Tin,包含二维,三维,及TEN)。附有详细的代码注释,也有实例数据。-(VTk based point cloud display (Delaunay, Tin, including 2D, 3D, and TEN). With detailed code notes, there are examples of data. -)
Ocean
- Ogre的ocean源码,非常具有借鉴价值,值得一读-Ogre in the ocean source, is a reference value, worth reading
MFCxianshiDCM
- 利用mfc来读取并显示一系列的序列图像,易于理解-Use mfc to read and display a series of sequential images, easy to understand
OgreDemo_SSAO
- ssao Ogre实现了图形渲染的ssao技术-ssao Ogre