资源列表
RGBcube
- matlab 实现RGB色彩空间立方体模型的模拟(Simulation of RGB color spatial cube model by MATLAB)
PBR BASIC KNOWLEDGE
- Physically Based Rendering, Third Edition Unity Shaders and Effects Cookbook
attitudeshow
- 程序有用于在figure坐标系中绘制飞行器的矩阵,一个用于表征姿态(机体系右前上和地理系东北天)的四元数矩阵,展示了读取四元数更新图形坐标来动态显示飞行器姿态的方法。可作为飞行位姿模拟展示的参考。(The program has the matrix for drawing the aircraft in the figure coordinate system, a four yuan matrix used to represent the posture (the right front
粒子系统
- OPENGL中粒子效果显示,展示了多种类型的粒子效果(The particle effect in OPENGL shows a variety of particle effects.)
CylinderCombineQt
- 用VTK显示一个圆柱体,再把VTK窗口嵌入到QT界面中(A cylinder is displayed with VTK and the VTK window is embedded in the QT interface.)
STLMassProp
- 载入stl文件,计算三角形表面积以及体积(Load the STL file to calculate the surface area and volume of the triangle)
磁流体推进器原理
- 在VC++平台上,将磁流体推进器原理可视化,控制变量,改变其速度等。(On the VC++ platform, the principle of magnetic fluid thruster is visualized, the variable is controlled, and its speed is changed.)
3D数学基础图形与游戏开发
- 《3D数学基础:图形与游戏开发》主要研究隐藏在3D几何世界背后的数学问题。涵盖了理论知识和C++实现代码。理论部分解释3D中数学和几何之间的关系,列出的技巧与公式可以当做参考手册以方便查找。实现部分演示了怎样用代码来实现这些理论概念("3D mathematical foundation: graphics and game development" focuses on the mathematical problems hidden behind the 3D geome
图漾FM810
- 范围3d数据,用来做自动驾驶和自主飞行。。。。。。。。。。。。。(Range 3D data for autopilot and autonomous flight)
ObjLoader
- 使用c++语言编写的obj图像文件加载程序(Obj image file loading)
UVSG
- 根据UV设置,自动设定平滑组的3DSMAX脚本(According to the UV smooth scr ipt)
spacer
- foot for hypercube 3d printer