资源列表
3D-Rubix-Cube-vi
- 使用labview控制3D魔方的选择运动,实现三维仿真-Use labview control gyroscopes choice movement, to achieve three-dimensional simulation
R8Script
- unity car controller
volume
- 最简单的体绘制,包括shader和cpp,核心算法在Shader里头,采用的是英伟达体绘制的解决方案,算法详情去看英伟达的GPU特效编程-Volume Render : include shader and c++ file ,the core algorithm was written in glsl fils
curve
- 根据三维曲率,对动画模型进行时域即帧聚类的算法-temporal clustering, according to curvature
realistic-ray-tracing
- 光线追踪算法源代码,用于渲染光线图片,内部包括包围盒算法,光线跟踪器,镜面反射,阴影以及栅格原理-realist ray tracing
PriorDSLAM
- 利用先验三维模型,进行稠密三维建模,可以提高建模精度。-3D reconstruction using shape prior
stereo_plot_demo
- stereo plot with source code
pcl-1.8.0
- PCL 1.8 源码,非常著名的点云处理库,在工业方面有很多应用。-PCL 1.8 source, a very famous point cloud processing library, there are many applications in industry.
3wzh
- 一个很好的学习三维立体图形编程的实例程序,用转换矩阵实线坐标转换,里面有三视图、直观图、斜二测画法等。-A very good study three-dimensional graphics programming examples of procedures, with conversion matrix solid coordinate conversion, there are three views, intuitive chart, oblique double axonometri
snow
- VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。- 显示以下内容的翻译: C++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 仍然翻译: VC++ DirectX打造全屏飘雪特效,用DirectX实现的桌面程序,有雨、雪天气的模拟实现,是游戏开发的基础例程。 C++ DirectX fullscreen create snow effects,
WpfRobot
- wpf画机器人。 说明:来源于网络,版权不知道是谁的-wpf painting robots. Descr iption: the network, do not know who the copyright
WpfCubeExample
- wpf 说明:来源于网络,版权不知道是谁的-wpf Descr iption: the network, you do not know who is the copyright