- avcodec_sample.0.5.0.c usage of libraries that can be used to process video: libavcodec and libavformat
- xishudianpipei-yuchongjian 本程序是在c++平台上应用opengl来实现三维密集点匹配与三维重建
- face-recognition-SVD-HMM an efficient system for face recognition based on hidden markov models and SVD as features extractor
- function-approximation 提供了多种利用函数逼近算法求解优化问题的MATLAB源代码
- iserative-return The ActiveResizer is a VB 32bit ActiveX DLL that automatical(The ActiveResizer is a 32 bit VB ActiveX DLL that automatical)
- irlsram-parking-simulation A parking lot management simulation program
资源列表
glew-1.9.0-win32
- GLEW是一个跨平台的C++扩展库,基于OpenGL图形接口。使用OpenGL的朋友都知道,window目前只支持OpenGL1.1的涵数,但 OpenGL现在都发展到2.0以上了,要使用这些OpenGL的高级特性,就必须下载最新的扩展,另外,不同的显卡公司,也会发布一些只有自家显卡才支 持的扩展函数,你要想用这数涵数,不得不去寻找最新的glext.h,有了GLEW扩展库,你就再也不用为找不到函数的接口而烦恼,因为GLEW能自动识 别你的平台所支持的全部OpenGL高级扩展涵数。也就是说,只要包
xuehua
- 粒子系统-下雪模拟,能够调节速度,雪花形状,纹理-Particle system- snow simulation, be able to adjust the speed, snowflake shape, texture
OpenGL-SuperBible
- OpenGL超级宝典(第四版)及代码,非常经典,非常实用!-OpenGL SuperBible(Fourth Edition) and codes, very classic, very useful!
sun-earth-moon
- 实现三维地球围绕太阳旋转程序,按实际比例建模-3D Earth to revolve around the sun, the actual proportion modeling
Sierpinski
- Sierpinski分形算法的源代码,包括一个应用程序,了解基本的Sierpinski算法-The Sierpinski fractal algorithm source code, including an application, understand basic Sierpinski algorithm
glm
- GLM类库,由nate编写,封装了对OBJ文件操作,可实现对obj文件的读取加载显示等操作-GLM class library written by nate, packaging operation OBJ files can be loaded obj file read display operation
Teapot
- 利用OPENGL编写的一个显示茶壶的作业,增加了光照,对于初学者有很好的参考作用-OPENGL prepared a teapot jobs, an increase of light, a good reference for beginners
Apple_21572
- OPenGL写的,加载了3dmax的,画出一个苹果的代码 -OPenGL write code loaded 3dmax paint an apple
MFC_cube
- vs2008写的mfc与opengl结合的方块程序。-vs2008 write mfc and opengl box program.
Cohen-SutherlandLiang-Barsky
- 基于VC环境下的直线裁剪算法Cohen-Sutherland算法和Liang-Barsky算法的实现-Based on the realization of linear cutting algorithm VC environment under the Cohen-Sutherland algorithm and Liang-Barsky algorithm
Bezier
- Bezier曲线算法,在VC环境下,用OPENGL编写,模块扩展内容丰富-Bezier curve algorithm, VC environment, written in OPENGL module expansion rich in content
chap2
- opengl编程精粹 光盘内容 第2章-Chapter 2 of the opengl Programming Gems contents of the disc