资源列表
MyTerrain2fractional
- 实现三维地形的动态生成与模拟。用到的关键技术:地形高程随机生成、地形平滑、根据高程确定地形颜色、地形动态生成、用四边形近似模拟的方法实现地形绘制-Dynamic 3D terrain generation and simulation. Key technology used: randomly generated terrain elevation, terrain smoothing, determined according to the terrain elevation colors,
Fractal-Example
- 实现输入数值(如随机种子数目、迭代次数)生成对应分形网格,是学习分形方法的一个简单易懂的实例。-Enter the value achieved (such as random seed number of iterations) to generate the corresponding fractal grids, fractal method is to learn a straightforward instance.
draw_moun
- 分形方法生成三维地形的简单实例,适用于初学者。-Fractal method to generate three-dimensional terrain simple example, suitable for beginners.
MyCloud
- 使用OpenGL绘制云彩,并实现云彩的流动效果、雾化效果,C++语言描述。-Using OpenGL rendering clouds, and to achieve the clouds flow effect, atomization, C++ language descr iption.
OSGMFC
- 此程序是OSG结合MFC编写的图形渲染程序,较为简单好用,对于初学MFC和OSG的读者来说,较为适用,程序运行环境是VS2008-This program is written in MFC OSG combine graphics rendering process, relatively easy to use for the beginner MFC and OSG reader, more applicable, the procedure is the VS2008 runtime e
SunEarth
- 简单的太阳地球月亮的模型,并在太阳位置加上了光照-A sun, earth, moon model and enabled the lighting from the position of the sun.
6
- 用openGL在VC++环境中画 立方体-openGL painting cube
opengl_H
- OPENGL头文件,供开始学习OPENGL的初学者使用-OPENGL header files for the beginners to start learning OPENGL
3D_mechanical-parts
- 基于OPENGL开发的机械零件,供开始学习OPENGL的初学者参考-OPENGL based on the development of mechanical parts, for beginners to start learning OPENGL reference
planet
- 本程序是基于纹理技术和光照处理技术来模拟简易太阳系的,借鉴了网上一些纹理贴图的方法-This program is based on technology and light texture processing techniques to simulate simple solar system, drawing on some of the online method of textures
teyfe-rang
- draw color pallete in Dev-C++ by using graphics.h header written in C++ by Namira
gl11
- 利用opengl写的炮弹发射小界面,能连续发射子弹,抛物线轨迹等。-Use opengl write shells fired small interface, continuous firing bullets, parabolic trajectory.