资源列表
a6
- 在消影和光照的基础上,为物体添加纹理,实现混合效果-Shadow and light in the consumer on the basis of the object add texture to achieve the mixing effect
A7
- 通过在opengl中使用定点数组和显示列表,实现显示加速技术-By using fixed arrays and opengl display list, display acceleration techniques to achieve
wujiaoxin
- opgl实现的五角星,简单的动画,富含源代码-opgl achieve pentacle, simple animation, rich in source code
DrawSinCosLine
- 使用openGL程序,用实线和虚线画出sin,cos函数的曲线示意图-Use openGL program, with solid and dashed lines drawn sin, cos function curve diagram
MyTerrain1fractional
- 实现三维地形模拟。地形网格采用随机网格生成法,在地形的绘制中采用多阶曲线插值的方法,最后采用三角形近似和纹理贴图。-3D terrain simulation. Terrain mesh using random mesh generation method, in terrain rendering using multi-order curve interpolation method, and finally the triangle approximation and texture.
MyTerrain2fractional
- 实现三维地形的动态生成与模拟。用到的关键技术:地形高程随机生成、地形平滑、根据高程确定地形颜色、地形动态生成、用四边形近似模拟的方法实现地形绘制-Dynamic 3D terrain generation and simulation. Key technology used: randomly generated terrain elevation, terrain smoothing, determined according to the terrain elevation colors,
Fractal-Example
- 实现输入数值(如随机种子数目、迭代次数)生成对应分形网格,是学习分形方法的一个简单易懂的实例。-Enter the value achieved (such as random seed number of iterations) to generate the corresponding fractal grids, fractal method is to learn a straightforward instance.
draw_moun
- 分形方法生成三维地形的简单实例,适用于初学者。-Fractal method to generate three-dimensional terrain simple example, suitable for beginners.
MyCloud
- 使用OpenGL绘制云彩,并实现云彩的流动效果、雾化效果,C++语言描述。-Using OpenGL rendering clouds, and to achieve the clouds flow effect, atomization, C++ language descr iption.
OSGMFC
- 此程序是OSG结合MFC编写的图形渲染程序,较为简单好用,对于初学MFC和OSG的读者来说,较为适用,程序运行环境是VS2008-This program is written in MFC OSG combine graphics rendering process, relatively easy to use for the beginner MFC and OSG reader, more applicable, the procedure is the VS2008 runtime e
SunEarth
- 简单的太阳地球月亮的模型,并在太阳位置加上了光照-A sun, earth, moon model and enabled the lighting from the position of the sun.
6
- 用openGL在VC++环境中画 立方体-openGL painting cube