资源列表
opengl_H
- OPENGL头文件,供开始学习OPENGL的初学者使用-OPENGL header files for the beginners to start learning OPENGL
3D_mechanical-parts
- 基于OPENGL开发的机械零件,供开始学习OPENGL的初学者参考-OPENGL based on the development of mechanical parts, for beginners to start learning OPENGL reference
planet
- 本程序是基于纹理技术和光照处理技术来模拟简易太阳系的,借鉴了网上一些纹理贴图的方法-This program is based on technology and light texture processing techniques to simulate simple solar system, drawing on some of the online method of textures
teyfe-rang
- draw color pallete in Dev-C++ by using graphics.h header written in C++ by Namira
gl11
- 利用opengl写的炮弹发射小界面,能连续发射子弹,抛物线轨迹等。-Use opengl write shells fired small interface, continuous firing bullets, parabolic trajectory.
Bezier
- 下面以画一条 Bezier 曲线为例,详细介绍VC++ 上 OpenGL编程的方法。文中给出了详细注释,以便给初学者明确的指引。一步一步地按所述去做,你将顺利地画出第一个 OpenGL 平台上的图形来。-Below to draw a Bezier curve, for example, described in detail VC++ on OpenGL programming approach. The paper gives detailed notes in order to give
sky
- VC++结合opengl开发地形,开发了很长时间,可以为开发者提供很大的帮助.-VC++ terrain combined with opengl development, development for a long time, can provide for the development of great help.
main
- code allowing the creation of a cube using opengl under C-code allowing the creation of a cube using opengl under C++
solar
- 简单地月星系三维展示,有光照效果、云层效果,由于木有找到合适的照片,强制做的半透明混合、光晕效果、星空效果. -Simply month galaxies 3D display, with lighting effects, cloud effects, because wood has to find the right picture, forced to do translucent mixed halo effect, Star effect.
layout
- 基于引力-斥力模型的图分布算法演示程序。 包含2d和3d两种模式。可执行程序和源代码。 -Gravity- repulsion model diagram distribution algorithm demo program. Includes 2d and 3d modes. Executable programs and source code.
mirror
- 用opengl真实绘制场景,利用镜面发射的效果和采用光线跟踪算法实现光照。-True with opengl rendering scenes, the use of mirror effects and launch ray tracing algorithm using illumination.
Shader4
- 实现利用GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping. 使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向.z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置-Dynamic system to use GLSL Cube Mapping, and static Spherical Mapping. Using w, q, e, a, s, d reflective spher