资源列表
Cohen_Sutherland
- 实验四 编程实现Cohen-Sutherland线段裁剪算法或者Sutherland-Hodgman多边形裁剪算法 对各种情况进行测试,验证算法实现的完整性 -Experiments four programming Cohen-Sutherland line clipping algorithm or Sutherland-Hodgman polygon clipping algorithms for testing a variety of situations, to ver
Sutherland_Hodgman
- 实验四 编程实现Cohen-Sutherland线段裁剪算法或者Sutherland-Hodgman多边形裁剪算法 对各种情况进行测试,验证算法实现的完整性 -Experiments four programming Cohen-Sutherland line clipping algorithm or Sutherland-Hodgman polygon clipping algorithms for testing a variety of situations, to ver
Bezier
- 用二次或三次B样条或Bezier曲线算法生成曲线。-Generated by a quadratic curve or a cubic B-spline or Bezier curve algorithm.
Byangtiao
- OpenGL用二次或三次B样条或Bezier曲线算法生成曲线。-OpenGL B-spline curves or Bezier curve algorithm used to generate two or three times.
Graphics-comprehensive-experiment
- 1.1实现绘制Bresenham直线 运用Bresenham算法,通过点绘制实现直线。 1.2实现种子填充算法 运用4连通种子填充算法,实现填充矩形的颜色填充和矩形框内的颜色填充。 1.3实现几何变换 运用glRotated、glTranslated、glScaled实现几何图像的旋转、平移、放大、缩小。 1.4实现窗口裁剪 通过Cohen_Sutherland、Sutherland_Hodgman实现线段裁剪和多边形裁剪。 1.5实现绘制曲线 通过Bezie
43564358yj
- 采用半边结构,读入obj文件数据,绘制三维模型。鼠标可以控制旋转模型。-Using half of the structure, obj file reads data, rendering three-dimensional model
lighting
- Opengl的,利用多个聚光光源实现舞厅灯的效果。-Opengl, the use of multiple light sources to achieve the effect of concentrating the ballroom lights.
picking_golds
- opengl的,一个接金子的小游戏。金子在下落中会旋转,有声音效果,有计数及显示功能。-opengl, the one after gold game. Gold in the fall will be rotated, with sound effects, there are count and display functions.
skybox
- Opengl,利用纹理贴图渲染的天空盒,里面有天空盒的图片。-Opengl, use texture mapping rendering sky box, there are pictures of the sky box.
Texture_earth
- Opengl,三维纹理贴技术渲染的地球模型,地球会旋转,里面有地球纹理图片。-Opengl, three-dimensional rendering of the Earth texture paste technology model, the Earth rotates, there are Earth texture image.
windmill
- Opengl简单模型风车,添加纹理和光照,可以学习参考-Simple model windmill, add texture
bezier
- opengl贝塞尔曲面,并添加光照和纹理,供学习参考。-opengl Bezier surfaces, and add lighting and textures, for study and reference.