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Advanced Genesis3D is the engine used by the Tsudashi project. This is a rebuild of The Premiere Open Source 3D Real-Time Rendering Engine: Genesis3D. The aim is to fix bugs and to add new features.
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C# 下的俄罗斯方块, 比较完整. 分数,关卡,音乐都有.并且同时支持GDI+和 DDraw 两种绘制模式即时切换.
vs2008编译,有质材音效资源.-Tetris under C#, more complete. Fraction, levels, music has.
And supports both GDI+ and DDraw two kinds of real-time rendering mode switching.
vs2008 compile a
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real-time(实时渲染技术DirectX)6-12-real-time (real-time rendering technology DirectX) 6-12
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real-time(实时渲染技术DirectX)13-18-real-time (real-time rendering technology DirectX) 13-18
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real-time(实时渲染技术DirectX)19-24-real-time (real-time rendering technology DirectX) 19-24
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real-time(实时渲染技术DirectX)25-30(1)-real-time (real-time rendering technology DirectX) 25-30 (1)
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real-time(实时渲染技术DirectX)30(2)-36-real-time (real-time rendering technology DirectX) 30 (2)-36
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real-time(实时渲染技术DirectX)37-40-real-time (real-time rendering technology DirectX) 37-40
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real-time(实时渲染技术DirectX)Media-real-time (real-time rendering technology DirectX) Media
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采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
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实时图像渲染游戏例子,第一人称射击游戏的例子-Examples of real-time image rendering games, first-person shooting game example
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A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering
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一个即时战略类的3D引擎,功能很全面,包括服务器,客户端,大厅等等,支持lua脚本,底层渲染用opengl-A real-time strategy, 3D engine, features a very comprehensive, including servers, clients, hall, etc., support for lua scr ipts, the underlying rendering using opengl
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Real-time.Rendering.Tricks.and.Techniques.in.DirectX is a book for gme programming and introduice the notion of direct X for rendering
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纯win32框架, 加GDI作图, 无资源文件, 资源纯实时绘制, 全长307行的五子棋程序, 无AI,仅支持双人对战. 供初学者学习参考-Pure win32 framework, plus GDI mapping, non-resource file, resource pure real-time rendering a total length of 307 lines Gobang procedures, no AI, only supports double Versus. For
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Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
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个性化三维人脸模型的设计及实时绘制,被评为优秀硕士毕业论文的文章-Personalized 3D face model design and real-time rendering, was named Outstanding Master' s Thesis article
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游戏编程书籍。
详细介绍了实时渲染方面的相关知识。-A book of Real time rendering.
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设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of t
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Real Time Cloud Rendering for Games
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