搜索资源列表
迷宫1
- [程序语言] IE3, IE4, IE5, NS3, NS4+ [功能描述] 生成和解决迷宫问题的Java小程序,可以在支持java的浏览器中运行。迷宫以三维形式显示在窗口中。 你可以按下相应的按钮,“New”生成一个新的迷宫,“Solve”按钮用于显示求解一个迷宫问题的路径,“Clear”按钮清除解决迷宫问题的路径。 一旦生成迷宫后,你也可以自己用手工来求解它的路径,你可以使用四个箭头键来画出其路径。 对于每个迷宫问题
pathedit0919
- 三维骨架运动数据bvh的读取,显示,基于B样条的路径编辑,运动编辑,多种骨架插值算法(四元数+B样条插值)-3D skeleton movement data bvh read, display, based on B-spline path of the editors, sports editors, Skeleton various interpolation algorithm (Quaternion B-spline interpolation)
NCCodeSimulator
- 五轴NC代码模拟器,输入NC代码可以显示刀具路径和走刀过程。用VC++6.0 可以打开并编译-Five-axis NC code simulator, enter the NC code can display the process of tool path and tool path. With VC++6.0 can open and compile
read_chinesename_path_and_files
- 有效解决OSG中读写中文文件名及中文路径问题-Effectively solve the OSG in the file name to read and write English and Chinese path problem
xnrljxz-2
- 利用VRML虚拟现实开发语言实现的虚拟人行走的程序。讨论了虚拟人行走中的路径选择算法,并用节点控件行走方式。-Developed using virtual reality language VRML virtual human walking program. Discusses the virtual human to walk the path selection algorithm, and walk with the node control mode.
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movem
export_path
- 在OSG基于路径动画中,如何有效导出动画路径-In the OSG path-based animation, how to effectively export the animation path
22
- 一个关于osg的读写中文文件名及中文路径问题示例,可以供初学者学习-Osg reading and writing one on the Chinese file name and path problems in Chinese example, you can learn for beginners
geom3d_2011.06.30
- 这是一个基于三角曲面网格实现测地线算法的matlab程序源码-This is an implementation of geodesic (shortest path) algorithm for triangular mesh (triangulated surface) first described by Mitchell, Mount and Papadimitriou in 1987[1] with some minor improvements, extensions and sim
PlantraEN1608
- Plantra-Trajectory Planning is a software to rebuild surfaces from cloud points, featuring shaded 3D visualization and path planning for robotics paths. It uses Voronoi diagram, Cyrus-Beck clipping, Delaunay triangulation and B-Splines
A-3D-Center-Path-Finding-Algorithm
- 通过两个距离场的共同约柬来快速地提取出一条连接起点和终点的中心路径.同时为了保证褪游的效果.还采用3次B样条曲线对所获取的路径进行了光滑-As compared with onion peeling algorithm and Dijkst ra’s Single Source Shortest Path Algorithm、the result shows that the algorithm not only cart get last speed and high quality re
ParticleTrail
- vega虚拟仿真工具开发模拟实现导弹飞行及其轨迹绘制,可用鼠标点击,指导飞行方向,并实时绘制飞行轨迹-The vega virtual simulation tool developed simulation missile flight trajectory drawn the available mouse click, to guide the direction of flight, and real-time rendering flight path
6sidesbox
- directX9,绘制一个彩色立方体,沿着圆环路径做周期上下起伏运动。-directX9, draw a color cube, cycle up and down motion along the ring path.
GI
- global illustration example using path tracing method.
nori-correction
- nori correction of tps path tracing, ray tracing important sampling brdf source light
camerapath
- 相机路径编辑工具,方便用户编辑自动漫游的相机路径,也可以到处编辑的相继路径。-Camera path editing tools, user-friendly editing automatic roaming camera path, you can also edit everywhere successive path.
VTKimageZoomIn
- VTK实现图像的放大,采用内插放大的形式,放大效果比普通放大更好。工程文件,修改数据路径后可以直接运行-VTK for image magnification, using interpolation enlarged form, amplification effect amplification better than ordinary. Project file, modify the data path can be run directly
Simple-Waypoint-System
- Unity3D 简单路径系统,得再unityd引擎中才可运行-Unity3D simple path system, the engine must be run again unityd
folysuanf2
- 运用 Floyd 算法解决了 Dijkstra 算法无法解决的弧权为任意实数的网络最短路问题,并且给出了Floyd 算法的最短路长与最短路径的 MATLAB 程序,此程序具有通用性。-Floyd algorithm using Dijkstra s algorithm to solve the arc right can not be solved for any real number of network shortest path problem, and gives Floyd algo
Path-planning-quadrotors-master
- This a program for 3D path planning using dijkstra algorithm. The map, start point and the goal point are defined by the user and the algorithm calculates a safe path between the start point and goal point without any collisions. Finally a trajectory