资源列表
XNA
- XNA开发文档,DirectX开发文档,游戏开发-xna develop document
demo
- 使用visual c++ 6.0 创建directx 9.0 太阳系模型,源工程,附带已编译的例子-Using visual c++ 6.0 to create the directx 9.0 solar system model, the source project, with the example of the compiled
DirectShow
- directshow开发包 主要包括INCLUDE 和 LIB 一般问题都能搞定-directshow development kit includes INCLUDE and LIB can get the general problem
rain
- D3D开发的粒子系统的应用,雨滴效果逐层渐进。-D3D development of particle system application layer progressive raindrop effect.
d3d9test
- Direct 3D 9 text enviroment, you can use it to test your vtable hooks
d3d8test
- Direct 3D8 Test Enviroment, you can try vtable hooking on it
Explode
- DirectDraw 制作的爆炸效果使用演示-DirectDraw produced by the effects of the use of explosive demonstration
Windowless
- Windowless directshow
snes9x-1.53-src
- snes9x-1.53-src 是著名的SFC模拟器,在PC平台的,这是完整的源代码,方便大家学习。-snes9x-1.53-src is known SFC simulator, in the PC platform, this is the complete source code, facilitate learning.
NvNatureScene
- 室外渲染的一个代码的demo scene-out door rendering use opengl
Poolcode
- 大学时的毕业设计,包括演示文稿,详细介绍了中国游戏开发的现状、Direct3D技术、DirectDraw技术介绍等。 -College graduation design, including presentation, detailing the status of the Chinese game development, Direct3D technology, DirectDraw technology introductions.
S80_DP2_0_MIDP_SDK_Installation_Guide
- 章目录: 前言 1 开发环境 2 使用 COM 组件 3 第一个程序-初始化 Direct3D 3.1 创建程序框架 3.2 初始化 Direct3D 3.3 渲染 3.4 释放接口 4 画一个三角形 4.1 一些数学概念 4.2 画一个三角形 5 画一个三棱锥-索引缓存和 Z 缓存 5.1 什么是索引缓存 5.2 创建索引缓存 -Chapter Contents: Preface 1 devel