资源列表
02_Raining
- directx9编写的下雨场景,很逼真!!!
chap06
- direct3d 中的2D编程一书中的配套代码,第6章。-direct3d programming book in the 2D matching code, Chapter 6.
ch6-2
- 一个球体运动程序,遇到碰壁结束。由如一个闪电游戏。-a ball movement procedures encountered rebuffed end. From such as a lightning game.
Chap19
- 用DirectX编写RPG游戏 第19课代码-Preparation of RPG games with DirectX 19 class code
StateControlUseMatrix
- 基于Dx9的飞机姿态控制程序,在pudn上找了很久都没找到,利用变换矩阵实现对飞机姿态的控制,对学习dx矩阵变换的朋友来说很有帮助。-Dx9-based aircraft attitude control program, look for a long time in pudn did not find, use the transformation matrix to achieve control of the aircraft attitude, learning dx matrix t
dxsmith_src
- 一个DirectX包装类-a DirectX packaging category
545867121
- Viscal C+++ Directx 9 game-game
gputerrain
- This demo is powered by ODE (Open Dynamic Engine), a physic API made by Russell Smith. Press the left mouse button to shoot on some boxes. ODE can do so much more than just box physics, check it out here: ODE-This demo is powered by ODE (Open Dynamic
loadxfile
- 用directx和c++开发的导入模型的程序
Render
- Direct3D 游戏开发技术详解 配套第9章代码 加载两个Mesh模型 1.封装摄象机类实现场景漫游 2.封装对象模型实现任意控制
TestCapture
- c# 结合DirectShow.net 实现 视频采集 录像 视频设备枚举 大小调节。-c# video capture video with DirectShow.net realize the size of the video device enumeration adjustment.
AlphaBlend
- 使用DirectX的alpha混合 在VC环境下开发