资源列表
DirectX
- 这是一份很全的dx函数总结,希望对你有用-failed to translate
Explosion
- 数字媒体方向游戏的部分功能实现,DX的碰撞检测-explosion of DX
DirectX---Screen-saver
- 用DX实现的3D旋转立方体半透明屏保,实现全频截图,alpha通道半透明特效,边缘反走样,全频抗锯齿特效等-DX-3D rotating cube to achieve a translucent screen savers, to achieve full-range shots, alpha channel semi-transparent effects, edge anti-aliasing, full-frequency effects such as anti-aliasing
3Dgame-engine-design
- 3D游戏引擎设计的架构,用DirectX编程方法,也参考OpenGL方法.-3D game engine design architecture, programming with DirectX, OpenGL also reference method.
MyAudioCap2
- 简单player,基于directShow-Simple player, based on directShow
StateControlUseMatrix
- 基于Dx9的飞机姿态控制程序,在pudn上找了很久都没找到,利用变换矩阵实现对飞机姿态的控制,对学习dx矩阵变换的朋友来说很有帮助。-Dx9-based aircraft attitude control program, look for a long time in pudn did not find, use the transformation matrix to achieve control of the aircraft attitude, learning dx matrix t
zzTerr
- 基于dx9.0的地形渲染的例子,包含了一个地形网格的计算方法的类,可以方便地集成到你的工程中去。-Terrain rendering based dx9.0 example, contains a topographic grid of the calculation method of the class, can be easily integrated into your project to go.
Fog
- 一个雾化的例子,对学习雾化入门的朋友来说是一个很好的例子。-Example of a spray, fog started to learn a friend is a good example.
chap16
- direct3d 中的2D编程一书中的配套代码,第16章(代码太大只好分开上传,敬请谅解)。-direct3d programming book in the 2D matching code, Chapter 16 (the code too had to separate the upload, please understand).
chap14
- direct3d 中的2D编程一书中的配套代码,第14章(代码太大只好分开上传,敬请谅解)。-direct3d programming book in the 2D matching code, Chapter 14 (the code too had to separate the upload, please understand).
chap13
- direct3d 中的2D编程一书中的配套代码,第13章(代码太大只好分开上传,敬请谅解)。-direct3d programming book in the 2D matching code, Chapter 13 (the code too had to separate the upload, please understand).
chap12
- direct3d 中的2D编程一书中的配套代码,第12章(代码太大只好分开上传,敬请谅解)。-direct3d programming book in the 2D matching code, Chapter 12 (had to separate the code is too large to upload, please understand).