资源列表
D3Ddemo10-
- Visual C++游戏开发笔记系列配套源码,DirectX教程之十:游戏输入控制利器—— DirectInput专常。作者:浅墨-Visual C++ game development notes series supporting source 10 DirectX tutorial: game input control tool- DirectInput designed often. Author: light ink
Game_Development_based_Direct3D
- 基于Direct3D的游戏开发,主要包括地形的生成和渲染,光线的运用,3D模型和2D对象的调用和显示,模型的轮廓绑定,粒子系统等.-Direct3D game development, including terrain generation and rendering, the use of light, 3D models and 2D object call and display the outline of the model binding, particle system.
Jumping_ball_game_based_Direct3D
- 基于Direct3D实现的跳跳球游戏,包括游戏GUI控件,图形图像绘制模块,动画贴图模块,2D精灵渲染模块,粒子系统模块等.-The Direct3D implementation jumping ball games, including game GUI controls, graphics and video rendering module, module of animated maps, 2D Wizard rendering module, particle system modu
KND2000Server
- 利用厂商提供的dll,将其封装成ocx用于B端使用-failed to translate
ParticleEditor
- 基于DirectX9.0 MFC的粒子编辑器-failed to translate
Roaming_based_Direct3D
- 基于Direct3D实现的3D漫游,内容包括图像学相关知识点,MFC相关知识,Direct3D中图像渲染,纹理,输入控制,声音,GUI等相关知识,对掌握利用MFC和Direct3D结合使用有很好的帮助.-Direct3D-based implementation of 3D roaming, including iconography related knowledge points, MFC knowledge, Direct3D in image rendering, texture, in
Direct3D_Basketball_game
- 基于DirectX技术的投篮游戏设计,包括图形渲染模块,用户界面,物理模块,摄像机模块等,对进一步理解DirectX很有帮助!-Shooting game based on DirectX technology design, including graphics rendering module, the user interface, the physical module, camera module, to further understand DirectX helpful!
FPS_Based_DirectX
- 基于DirectX的第一人称射击游戏开发实例,包括游戏规划,纹理和光照,脚本和GUI,碰撞检测,输入控制,声音控制等编程。-DirectX-based first-person shooter development, including game planning, texture and light, the scr ipt and GUI, collision detection, input control, sound control programming.
SimplePlayer
- 这是一个基于DirectShow和MFC的简单媒体播放器程序。-This is a simple media player program based on DirectShow and MFC.
DirectShowLib2005
- DirectShowLib2005的C#源码及demo,可用于音频视频设备的二次开发,提供接口较全-DirectShowLib2005 c# source code including demo which can be used for secondary development of audio video equipment.
my3Dgame
- 3维场景漫游 有人物在一个三维场景中的漫游 有下雨下雪效果的实现 有火焰例子系统-Three-dimensional scenes figure in a three-dimensional scene roaming roaming rain snow achieve flame example system
DirectX-include-multiple-documents
- 包含多重纹理、纹理映射、坐标转换、反射计算相关技术,都是很实用的内容。-Inclue Multiple Textures/Texture Map /coordinate transformation/StencilMirror,Very practical content