资源列表
RussaBlock
- 设计精良的3D版(DirectX)的俄罗斯方块
RayTracer
- 光线跟踪算法,用C#实现,课本上算法的实现,仅供学习参考
cvery_235235343
- VC++中实现.3ds文件的读物入。别的地方找的,大家看看吧!
clouds
- 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
DepthExplosion
- 爆炸效果的模拟The DepthExplosion sample demonstrates the use of depth sprites for rendering explosions.
ProceduralFire
- 一个模拟火焰的例子The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire.
MY3DS
- 加载3d模型,可以加载3dmas中建立的模型,并进行鼠标交互
3DPieChart_VS2005
- 三维饼图控件,使用Csharp语言完成,可以实现三维显示饼状图
A_5_axis_m1695191162004
- a simulation of 5 axis robet movement
A_6_axis_a1699621262004
- a simulation of 6 axis robit movememt
3dxyz112521132000
- a 3d program which shows a 3d label
3DS
- 加载.x文件和纹理等,还有碰撞检测,运行一下,效果不错啊