资源列表
3D_DEM
- 基于mfc的opengl的地形生成程序,可编译,可运行-Based on mfc in opengl terrain generation program, you can compile, run
DirextX
- 写了一个简单的DirectX3D程序,封装了部分windows api,DX3d设备初始化,以及camera类,terrain类,skybox类-DirectX3D write a simple program that encapsulates part of the windows api, DX3d device initialization, and the camera type, terrain type, skybox class
modeling_3d-master
- 基于opencv与pcl的点云采集及三维重建(Point cloud grabber and 3D construction based on OpenCV and PCL)
Oakland
- 点云数据集,用于点云数据的学习实验,wrl格式,可以用meshlab软件打开使用-Point cloud data set for point cloud data learning experiment, wrl format that can be opened using software with meshlab
Directx3D-10-advanced-topics
- Directx 10 3D 蚔牁晤最旮僅抻坰菴9梒埭鎢-09_Directx3D詢撰翋枙__.exe-Directx 10 3D game programming depth exploration of the source-09_Directx3D Chapter 9 Advanced Topics __.exe
PIPEI
- 图像匹配是三维重建中的一个关键部分。在立体视觉中,为了得到空间一点的三维几何信息,需要从不同的视点方向获取的两幅(或者多幅)图像中正确找到这一个点在不同的图像中的投影点,这一个过程就叫做图像匹配(mIageMatchnig).所以图像匹配是立体视觉系统的核心,也是实现图像理解的基础。 。 -Three-dimensional reconstruction of the image matching is a key part of. In stereo vision, in order
Matrix.rar
- 逆矩阵的快速求法,逆矩阵的通用求法,不管是多少维的矩阵的逆矩阵都能求出来,The rapid solution of inverse matrix
CylinderCombineQt
- 用VTK显示一个圆柱体,再把VTK窗口嵌入到QT界面中(A cylinder is displayed with VTK and the VTK window is embedded in the QT interface.)
AdvancedOgreFramework
- OGRE的常用开发框架之一,仅供参考,你可以通过学习来写自己的框架-AdvancedOgreFramework a kind of ogre framework
luodeligesi
- 此程序能够求取由3个数确定的罗德里格斯矩阵。-This program can Rodriguez matrix is determined by 3 numbers.
Triangle
- 用matlab写的,在一堆网格点上进行三角化,mycrust为主程序-Using matlab written on a pile of grid points to triangulate
OSG_Data_3dparty
- 开源3D引擎osg的第三方文件,包括一些库文件,具有参考价值-the third data for the open source 3D engine including some library files