资源列表
T3DIICHAP07
- 此为3D游戏编程大师技巧第七章的源代码 其中包含引擎代码。-this as a 3D game programming skills Master Chapter VII of the source code contains the engine.
Depth
- 利用深度信息进行的三维图像的显示和绘制。-depth information for the three-dimensional image display and mapping.
zdf_036
- 是本人做的一个小茶壶.大家看看很简单的.-yes, I do a small teapot. We look very simple.
zdf
- 本程序是一个立体的魔方源代码. 是一个简单的小程序-this program is a three-dimensional Rubik's cube source code. Is a simple, small procedures
HeightMap
- 基于规则网格DEM数据的地形模拟显示,可以用鼠标和键盘进行漫游.-rules-based grid DEM data of the terrain simulation, it can be used for the mouse and keyboard roaming.
Ragdoll
- 基于碰撞物理学的偶人动画,展示了一个可怜的角色被抛到空中的碰撞过程。碰撞到物体后根据自身的质点弹簧系统计算运动状态。-on collision physics program is animation, displaying a poor role was thrown into the air collision course. After the collision of objects based on their mass spring system to calculate the m
shading
- 利用vc++编制的一个圆,有三种图形,分别为线球,平面球与光华的球-use vc establishment of a round, three graphics, lines of the ball, plane ball and the ball Sinorama
ColorCube
- 利用vc++的MFC文档制作的纹理立方体,内有两种纹理-vc use the MFC document produced by the cube texture, texture, there are two
LodTerrain
- 用一种基于树形结构的LOD算法来显示的地形,效果很好,学以游戏编程的人可以参考一下.-using a tree structure based on the LOD algorithm of the terrain and the results very good, learn to program the game to make profits.
ajax-code
- 这里面是整的ajax的一些代码可供有兴趣者参考-There is the whole of the ajax code for those interested in the reference
work_eig
- 使用C语言实现了两个任意三维立体并运算,并给出了图形用户界面。-use of the C language arbitrary two and three-dimensional computation, and gives a graphical user interface.
F_24_method
- 24種解F矩陣的方法,可以用來處理匹配點和重建3D環境-24 F matrix solution methods can be used to handle match point and 3D reconstruction of the environment