资源列表
MISSILET
- 学习OPenGL的基础,程序控制了导弹的发射,很好的演示了照相机的用法,对生成火焰了爆炸效果的学习有很大的帮助
TextureMapping
- This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not actually be. For example, if we
WalkthroughApplication
- This the last tutorial of this series. In this tutorial we will develop a complete virtual reality application using OpenGL. We would be making use of the principles learnt in the above tutorials extensively. We will call our application TILWalk and
DrawingSimple2D
- This the third tutorial in the Foundation section. This tutorial covers the basics of drawing some simple 2D polygons such as triangle, pentagon, rectangle etc. We will make use of the code that we had generated in the previous section. We ll cover s
Quadrics
- This the sixth tutorial of the Advanced section. This tutorial will introduce you to the wonderful world of quadrics. With quadrics you can easily create complex objects such as spheres, discs, cylinders and cones. In this tutorial we will look at ho
Selection
- This the last tutorial of the Advanced section. In the previous tutorials we learnt to create some sophisticated 3D Graphics using OpenGL. But graphics applications require some form of interaction with the objects on the scene. In this tutorial we w
cube
- opengl旋转的立方体,MFC工程,对初学者来说有用
Point_In_Polygon
- 判断点是否在多边形范围内,算法方面的代码,希望对大家有用
51622463csg.c
- OpenGL方面的Boolean运算代码,Boolean运算在OpenGL里面是较难的问题
thesis1
- 基于TF_SF方法的三维复合目标电磁散射FDFD研究 基于TF_SF方法的三维复合目标电磁散射FDFD研究
sunny
- 利用VC编写的程序,其他星系围绕太阳系做顺时针或逆时针旋转,带纹理的星系采用按规定的轨道运转。
xgSceneViewer_src_2007_8_12
- Ogre游戏xgEditor场景编辑器,xgSceneViewer_src_2007_8_12