资源列表
OpenGL2
- OpenGL初步入门程序,实现图形的移动,放大,旋转。uuhorse
vp_mfc
- VP的后视功能代码,采用VC++编写,可以用来研究
vp_mirror
- VP后视功能,用于开发三维视景仿真程序,本程序由MultiGen公司提供
vsgs_user_geometry
- This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new methods called, setSphere and getSp
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.
vp_flight_path
- This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geometry for a F-16 flying around
vsgn_user_vsb
- This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstrates how to encrypt a scenegra
vsgs_fireworks
- This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated ever
vp_color_mask
- This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the frame buffer. This sample defines the class myApp, which is derived from vpApp, and overrides the vpApp::onKeyInput() method
openlhw2
- 這個opengl會產生一個八面體的角錐,透過各自按下a.w.s.d四個鍵,可以各自移動到四個方向並且作旋轉
Lesson03
- vc++下用opengl绘制三角形和正方形,不同顶点不一样的颜色。并且颜色相混。
Lesson04
- 在vc++下运用opengl绘制能旋转的三角形和四边形。旋转角度可用键盘控制。