资源列表
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
vp_color_mask
- This sample illustrates the use of the glColorMask inVega Prime to selectively render to only certain color bands of the frame buffer. It uses EVENT_PRE_DRAW and EVENT_POST_DRAW vpChannel subscribers to set the color mask so that the channel can be r
vp_color_table
- This sample uses geometry representations to create an alternate representation of the esprit model that uses a separate color array and allows the selection of which color array to use at run time. The color tracking is enabled so that our material
openglgameCAI
- opengl gmae 一步 教你写游戏
3Dscans
- 用于三维图象的浏览的作用的工具,效果不错,大家可以试试
LearnOpenGL+1
- 简单介绍vb下开发opengl开发的例子 ,希望和朋友们共享.
RotatingCudeD3DM
- 旋转的彩色立方体。VS2005习作旋转的彩色立方体代码(WM5.0下的D3D)
3d_engine
- 3D引擎,包含读取3DS文件,是个比较好的C语言实现3D的范例
3Dsphere_Demo
- 在VC++6.0环境下,利用OPENGL实现了三位球体的可视化。有源代码及其相关设计文档。
WildMagic4p7
- 来自www.geometrictools.com的多平台3d引擎库.屏蔽了中国IP,国内IP上不去
soft_shadows_ati_v2_0_src
- NV发布的关于REAL TIME SHADOW算法的ATI 显卡版,关于体积阴影的具体算法
MATLAB
- matlab图像处理,进行左右两图的匹配,有图像载入界面,匹配实现方便