资源列表
MFCVega
- 《vega实时三维视景仿真技术》的基于MFC的程序源代码,自己整理的,拿去改一改就可以作自己的程序了,刚开始学,费了我好大的劲才搞定的。 -"Guerra, real-time 3D visual simulation technology" based on the MFC source code, sort of, guns can be made to change their procedures, just started school, I spent a l
cg22
- 真实感图形学...简单光照明模型,颜色模型-photorealistic graphics ... simple lighting model, color model
vr
- 用c实现的一个简单的volume rendering algorithm.-c achieved with a simple volume rendering algorithm.
Water_Simulation
- 开发工具:DirectX 9.0,VisualC++,极棒的水的模拟。-Tools : DirectX 9.0, VisualC + +, most of the water wand simulation.
csgl.1.4.1.src
- csgl的源代码.开发工具是c#-csgl source. Development tools c #
CsGLExamples.0.9.1
- csgl开发的例子.里面包括nehe,red book-csgl development of the examples. Includes nehe, red book
threedimentionProject
- 三维计算机图形学点透视投影变换与双3次Bezier曲面绘制算法,很有用的哦。在VC++6.0下编译通过。-point perspective projection transform and double three times Bezier surface rendering algorithm, Oh, very useful. In VC 6.0 compiler passed.
3dTerrainModel(pc).
- 3d地形模型,空格键可以停止/开始动画,回车键随机生成新的地形-3d terrain model, the space bar can stop / start animation, the ENTER key randomly generate new terrain
3D_Object
- 3D动画程序,实现圆锥体的的旋转,灯光照亮,是个半透明的三维物体。-3D animation process, the realization of the cone rotating lights illuminate, is a translucent three-dimensional objects.
VB1111111.NET
- 利用VB.Net进行三维图像开发的实例,可操作性和可移植性强-use VB.NET for the development of three-dimensional images example, operability and portability -
koda
- ZBUFFER algorithm 是zbuffer算法的一个具体实现,即线消隐-ZBUFFER algorithm is a buffer algorithm to realize that is, hidden line removal
DirectX10
- 游戏开发导引第十章源码,纹理贴图,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 10 source, texture mapping, a good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) download difficu