资源列表
DirectX11
- 游戏开发导引第11章源码,颜色混合,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 11 of the source code, color mixing, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, bu
DirectX12
- 游戏开发导引第12章源码,网格应用,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 12 source, grid, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but separated from Bud
Tsai
- 摄象机标定(Tsai标定方法)-----经典的线性方法和非线性方法相结合的摄象机方法(matlab)-camera calibration (Tsai calibration method )----- classical linear and nonlinear method of combining method The camera method (Matlab)
PLYPolygonFileFormat
- 一个三维ply文件格式的源码,从国外网站下载的,希望能对感兴趣的人有用处-ply a 3D file format source code, downloaded from the website abroad, in hopes of interested persons useful
bezierandBspline
- vc++6.0bezier曲线B样条曲线和曲面的实现-vc 6.0bezier curve B-spline curves and surfaces to achieve
VirtualDemo
- vc实现的3D漫游,主要实现第一人称视角的室内漫游和室内环境渲染-vc achieve 3D roaming, main first-person perspective roaming the indoor and indoor environment exaggerated
ProgressiveMesh_V0_6_7
- Progressive mesh class basen on maya -Progressive mesh class basen on maya
free_fem_heat2
- 呵呵,上次有朋友说没完全,再把所有的文件上传,希望给你方便啊:有限元的三维心脏建模,用C++编写的3-D绘图的软件的源码,跟大家分享一下.. -Oh, a friend of mine said last not completely, and then upload all the documents, and hopes to give your convenience ah : 3D finite element modeling heart, prepared by the C 3-D
2d_water
- 使用DX实现2D水面的代码,如果你要写关于水波的代码,可以参考,按“C”键创建水波。-use DX achieve 2D code surface, if you write the code on the water currents, they can refer to, "C" key to the creation wave.
ReadOBJFile
- OBJ文件在很多游戏开发中都得到大量应用 本源码用VC++对实现了OBJ文件的读取与可视化,是很好的学习材料 -OBJ document in the development of many games have been large-scale application of the source code used to achieve the VC OBJ documents Reading and visualization, is a very good learning mat
MyQUADTREE
- 四叉树程序,用于加速三维显示等,加速求交等。-quadtree procedures for accelerated 3D display, such as accelerating intersection.
phase_relation
- 在立体视觉中用VC进行匹配,读两幅图像,然后得到这物体的视差图.-used in the three-dimensional visual matching VC, reading two images, and then to have these objects disparity map.