资源列表
Animation
- 封装了骨骼动画类,实现骨骼动画的播放和动画序列的切换。编译环境 vs2003+DirectX sdk200708
SkyBox
- 封装了天空盒类,实现能随摄像机位置而移动的天空盒。
RTPatch
- The RT Patch sample shows how uses patches in Direct3D.
BumpMapping
- Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
VolumeTexture
- The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose \"texels\" are addressed with two coordinate, tu and tv. Volume
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
3d
- delphi中用GDI函数画出三维图形,带源码,在delphi 7 + Windows XP SP2下编译通过
andy_pink_dxsdk_Doc_and_source_1-13
- 英國工程師andy_pink,使用dxsdk8開發3d程式,1-13章,包含英文說明書,簡體中文翻譯及繁體中文翻譯,是3d程式設計師最好的入門範例
vrmlandjava
- vrml与 java实现交互的几个例子 控制虚拟场景的运行和停止
switcher
- 通过JAVA和vrml实现交互 本例子实现的是开关的控制
19_175417_lodterraindemo
- LOD地形算法
GMDLLTester_VB
- 通过VB+GLOBMAP开发的浏览tif与DEM格式的以及shape 文件的实例子